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Exhibit no. 7,329Acc. 2026.7329

Rust_PrivateServer_NTaka1010

Rust server · in the archive since 4 October 2026

Online 163.44.122.206:28015 checked 13m ago

To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#7,329top 33%
Last wipe25d agoSun 4 Oct, 07:33 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust_PrivateServer_NTaka1010 mean?

You can see the tags Rust_PrivateServer_NTaka1010 publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust_PrivateServer_NTaka1010?

These Rust Server History lists include Rust_PrivateServer_NTaka1010: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does Rust_PrivateServer_NTaka1010 run smoothly?

Across the last 48 hours it averaged 65 server fps; the low was 39. As many as 77,690 entities were in the world: buildings, deployables and the rest. Up to 2,896 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Rust_PrivateServer_NTaka1010 run?

The recorded build for Rust_PrivateServer_NTaka1010 is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust_PrivateServer_NTaka1010 online, and how reliable is it?

Rust_PrivateServer_NTaka1010 is listed as online now. About 5 days 10 hours ago is when it last restarted, judged by the uptime it reports. It was up for 163 of 168 hours in the last 7 full days, 97% of the time. First seen by Rust Server History on 4 October 2026.

Where is Rust_PrivateServer_NTaka1010 located?

No region is published by Rust_PrivateServer_NTaka1010. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 163.44.122.206:28015.

Wipe history

What is the wipe schedule on Rust_PrivateServer_NTaka1010?

The record holds too few of Rust_PrivateServer_NTaka1010's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 25 days 19 hours ago its current world was made.

Player record

How does Rust_PrivateServer_NTaka1010 rank against other Rust servers?

Player hours over the last seven days put Rust_PrivateServer_NTaka1010 at #7,329: a place in the top 33% of all ranked servers.

How busy is Rust_PrivateServer_NTaka1010?

Of its 10 slots, Rust_PrivateServer_NTaka1010 currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2. The busiest hour of the last 48 was 01:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on Rust_PrivateServer_NTaka1010?

The name of Rust_PrivateServer_NTaka1010 carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Rust_PrivateServer_NTaka1010 run?

Generated by the game at size 3,500 with seed 1573025114, the map on Rust_PrivateServer_NTaka1010 is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Rust_PrivateServer_NTaka1010?

Entering client.connect 163.44.122.206:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.