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Exhibit no. 8,532Acc. 2026.8532

RustServer_4705

Rust server · in the archive since 27 October 2026

Online 163.44.113.0:28015 checked 12m ago

moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#8,532top 38%
Last wipe21h agoWed 28 Oct, 08:50 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:30 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202608:50 UTC21h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 08:50 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040007:0016:0001:0010:0020:0005:00Wiped Wed 28 Oct, 08:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustServer_4705 mean?

You can see the tags RustServer_4705 publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustServer_4705?

These Rust Server History lists include RustServer_4705: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Does RustServer_4705 run smoothly?

Averaged over the last 48 hours: 219 server fps, with 192 the lowest. Buildings, deployables and everything else in the world came to as many as 67,969 entities. Up to 2,383 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustServer_4705 run?

On Linux, RustServer_4705 runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is RustServer_4705 online, and how reliable is it?

RustServer_4705 is listed as online now. About 19 hours ago is when it last restarted, judged by the uptime it reports. It was up 96% of the time over the last 1 full day, 23 of 24 hours. The first sighting by Rust Server History was on 27 October 2026.

Where is RustServer_4705 located?

There is no region published by RustServer_4705. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 163.44.113.0:28015.

Wipe record

What is the wipe schedule on RustServer_4705?

Its rhythm is not yet clear: too few of RustServer_4705's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 hours ago.

Population

How does RustServer_4705 rank against other Rust servers?

The last seven days of player hours place RustServer_4705 at #8,532, among the top 38% of all ranked servers.

How busy is RustServer_4705?

Against 50 slots, RustServer_4705 records 0 players right now. The seven-day average stands at 0 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on RustServer_4705?

No gather rate is stated in the name of RustServer_4705. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads pve, player combat is not allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does RustServer_4705 run?

Generated by the game at size 3,500 with seed 18744, the map on RustServer_4705 is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join RustServer_4705?

Enter client.connect 163.44.113.0:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.