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Exhibit no. 15,399Acc. 2026.15399

ojasolo

Rust server · in the archive since 13 September 2026

Online 162.43.92.77:28015 checked 10m ago

To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,399top 69%
Last wipe24d agoSun 4 Oct, 03:57 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 10:15 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202603:57 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 15 Sep 202611:10 UTC42d ago
    Peak
    0
    Crowd
    –
    Lasted
    18.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

18.7 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on ojasolo mean?

The game's server browser reads these tags published by ojasolo: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ojasolo?

The Rust Server History lists that feature ojasolo are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does ojasolo run smoothly?

Averaged over the last 48 hours: 199 server fps, with 138 the lowest. As many as 48,479 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,758 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does ojasolo run?

Rust network protocol 2634 and build 167781 is the build ojasolo runs, on Linux. The protocol must match to join, and Steam handles that update.

Is ojasolo online, and how reliable is it?

The live count shows ojasolo online right now. Going by its reported uptime, it restarted about 10 days 15 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is ojasolo located?

You will find no region published by ojasolo. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 162.43.92.77:28015.

Wipe record

What does wipe day look like on ojasolo?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on ojasolo?

Its rhythm is not yet clear: too few of ojasolo's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 24 days 6 hours ago.

Player counts

How does ojasolo rank against other Rust servers?

Over seven days of player hours, ojasolo ranks #15,399, inside the top 69% of all ranked servers.

How busy is ojasolo?

0 players are on ojasolo at present, from 1 slots. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on ojasolo?

No gather rate is stated in the name of ojasolo. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does ojasolo run?

A procedural map of size 3,000 with seed 50000 is what ojasolo runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join ojasolo?

Entering client.connect 162.43.92.77:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.