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Exhibit no. 15,264Acc. 2026.15264

Corrupted Networks | Solo/Duo/Trio | 2x

Rust server · in the archive since 15 September 2026

Offline 162.0.162.162:59009 checked 1d ago

2x duo moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,264top 69%
Last wipe20d agoFri 9 Oct, 21:20 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 01:45 UTCAll times UTC.

The record of each wipe

  1. Fri 9 Oct 202621:20 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0008:0012:0016:0021:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040004:0008:0012:0016:0021:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, and #365 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Corrupted Networks | Solo/Duo/Trio | 2x mean?

You can see the tags Corrupted Networks | Solo/Duo/Trio | 2x publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): The server holds 40 slots; ts2 (Group limit): The team cap is 2; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Corrupted Networks | Solo/Duo/Trio | 2x?

These Rust Server History lists include Corrupted Networks | Solo/Duo/Trio | 2x: 2x Rust servers: the record, Duo Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.

The record

Does Corrupted Networks | Solo/Duo/Trio | 2x run smoothly?

Averaged over the last 48 hours: 214 server fps, with 204 the lowest. As many as 33,172 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,088 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Corrupted Networks | Solo/Duo/Trio | 2x run?

The recorded build for Corrupted Networks | Solo/Duo/Trio | 2x is Rust network protocol 2634 and build 167398 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Corrupted Networks | Solo/Duo/Trio | 2x online, and how reliable is it?

Corrupted Networks | Solo/Duo/Trio | 2x was last seen 25 hours ago and is offline right now. About 19 days 2 hours ago is when it last restarted, judged by the uptime it reports. It was up for 145 of 168 hours in the last 7 full days, 86% of the time. 15 September 2026 is when Rust Server History first saw it.

Where is Corrupted Networks | Solo/Duo/Trio | 2x located?

There is no region published by Corrupted Networks | Solo/Duo/Trio | 2x. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 162.0.162.162:59009 as the address.

Wipe record

What does wipe day look like on Corrupted Networks | Solo/Duo/Trio | 2x?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Corrupted Networks | Solo/Duo/Trio | 2x?

The rhythm of Corrupted Networks | Solo/Duo/Trio | 2x cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 20 days 6 hours ago.

Player counts

How does Corrupted Networks | Solo/Duo/Trio | 2x rank against other Rust servers?

Player hours over the last seven days put Corrupted Networks | Solo/Duo/Trio | 2x at #15,264: a place in the top 69% of all ranked servers. Ranked against other duo servers, it stands at #365.

How busy is Corrupted Networks | Solo/Duo/Trio | 2x?

The last sighting of Corrupted Networks | Solo/Duo/Trio | 2x in the live count was 25 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Corrupted Networks | Solo/Duo/Trio | 2x?

You can read a 2x gather rate in the name of Corrupted Networks | Solo/Duo/Trio | 2x. You may join a group of up to 2 players (duo). Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Corrupted Networks | Solo/Duo/Trio | 2x run?

Seed 1548614670, size 2,500: such is the procedural map Corrupted Networks | Solo/Duo/Trio | 2x runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Corrupted Networks | Solo/Duo/Trio | 2x?

Press F1 in Rust to open the console, then enter client.connect 162.0.162.162:59009 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://billing.corruptednetworks.com is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp40
Max players The server holds 40 slots.
ts2
Group limit The team cap is 2.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.