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Exhibit no. 15,339Acc. 2026.15339

DeadlyGamingRust

Rust server · in the archive since 15 September 2026

Online 161.184.49.108:28015 checked 13m ago

To visit
Players now 0/ 350
0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agoThu 1 Oct, 20:05 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 07:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202620:05 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 15 Sep 202613:46 UTC43d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    16.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16.3 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on DeadlyGamingRust mean?

You can see the tags DeadlyGamingRust publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include DeadlyGamingRust?

These Rust Server History lists include DeadlyGamingRust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does DeadlyGamingRust run smoothly?

219 server fps on average over the last 48 hours, never below 208. As many as 147,926 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,857 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does DeadlyGamingRust run?

Rust network protocol 2635 and build 168909 is the build DeadlyGamingRust runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is DeadlyGamingRust online, and how reliable is it?

DeadlyGamingRust is listed as online now. The uptime it reports puts the last restart at about 3 days 14 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 15 September 2026 is when Rust Server History first saw it.

Where is DeadlyGamingRust located?

You will find no region published by DeadlyGamingRust. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 161.184.49.108:28015 as the address.

Wipe record

What does wipe day look like on DeadlyGamingRust?

At their busiest, its recent wipes drew an average of 2 players. 2 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on DeadlyGamingRust?

The rhythm of DeadlyGamingRust cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 27 days 11 hours ago its current world was made.

Player record

How does DeadlyGamingRust rank against other Rust servers?

The last seven days of player hours place DeadlyGamingRust at #15,339, among the top 69% of all ranked servers.

How busy is DeadlyGamingRust?

Of its 350 slots, DeadlyGamingRust currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on DeadlyGamingRust?

The name of DeadlyGamingRust carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does DeadlyGamingRust run?

Seed 1557514967, size 5,000: such is the procedural map DeadlyGamingRust runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join DeadlyGamingRust?

Press F1 in Rust to open the console, then enter client.connect 161.184.49.108:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp350
Max players The server holds 350 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.