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Exhibit no. 11,875Acc. 2026.11875

RustServer_14668

Rust server · in the archive since 4 October 2026

Online 160.251.199.112:28015 checked 9m ago

To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#11,875top 53%
Last wipe25d agoSun 4 Oct, 01:15 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustServer_14668 mean?

You can see the tags RustServer_14668 publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustServer_14668?

These Rust Server History lists include RustServer_14668: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does RustServer_14668 run smoothly?

Across the last 48 hours it averaged 98 server fps; the low was 74. Buildings, deployables and everything else in the world came to as many as 48,258 entities. The highest memory use was 2,455 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does RustServer_14668 run?

The recorded build for RustServer_14668 is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is RustServer_14668 online, and how reliable is it?

At this moment RustServer_14668 is online. About 6 days 19 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 4 October 2026.

Where is RustServer_14668 located?

There is no region published by RustServer_14668. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 160.251.199.112:28015.

Wipe history

What is the wipe schedule on RustServer_14668?

The record holds too few of RustServer_14668's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 25 days 17 hours ago, the current world is what it runs now.

Player record

How does RustServer_14668 rank against other Rust servers?

Over seven days of player hours, RustServer_14668 ranks #11,875, inside the top 53% of all ranked servers.

How busy is RustServer_14668?

Of its 50 slots, RustServer_14668 currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on RustServer_14668?

The name of RustServer_14668 carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does RustServer_14668 run?

Generated by the game at size 3,000 with seed 11817, the map on RustServer_14668 is procedural. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join RustServer_14668?

Press F1 in Rust to open the console, then enter client.connect 160.251.199.112:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.