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Exhibit no. 15,341Acc. 2026.15341

RustServer_6101

Rust server · in the archive since 13 September 2026

Online 160.251.175.78:28015 checked 10m ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe14d agoWed 14 Oct, 13:15 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:45 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202613:15 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustServer_6101 mean?

The game's server browser reads these tags published by RustServer_6101: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustServer_6101?

The Rust Server History lists that feature RustServer_6101 are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does RustServer_6101 run smoothly?

131 server fps on average over the last 48 hours, never below 98. Buildings, deployables and everything else in the world came to as many as 45,678 entities. Up to 2,427 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does RustServer_6101 run?

Rust network protocol 2635 and build 168909 is the build RustServer_6101 runs, on Linux. The protocol must match to join, and Steam handles that update.

Is RustServer_6101 online, and how reliable is it?

At this moment RustServer_6101 is online. Going by its reported uptime, it restarted about 5 days 7 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is RustServer_6101 located?

No region is published by RustServer_6101. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 160.251.175.78:28015.

Wipe record

What does wipe day look like on RustServer_6101?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RustServer_6101?

Its rhythm is not yet clear: too few of RustServer_6101's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 14 days 17 hours ago, the current world is what it runs now.

Population

How does RustServer_6101 rank against other Rust servers?

Over seven days of player hours, RustServer_6101 ranks #15,341, inside the top 69% of all ranked servers.

How busy is RustServer_6101?

Of its 50 slots, RustServer_6101 currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on RustServer_6101?

No gather rate is stated in the name of RustServer_6101. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does RustServer_6101 run?

Generated by the game at size 3,000 with seed 32736, the map on RustServer_6101 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join RustServer_6101?

Press F1 in Rust to open the console, then enter client.connect 160.251.175.78:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.