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Exhibit no. 4,922Acc. 2026.4922

Rust 1st -開発中-

Rust server · in the archive since 13 September 2026

Online 160.251.172.243:28115 checked 11m ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak 1
Rank#4,922top 22%
Last wipe15h agoThu 29 Oct, 05:54 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:35 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202602:07 UTC19h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 26 Oct 202600:13 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Tue 13 Oct 202600:23 UTC16d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    13 days
    Players before
    0
  4. Sun 11 Oct 202623:56 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  5. Fri 9 Oct 202611:10 UTC20d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    0
  6. Wed 7 Oct 202611:49 UTC22d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2 days
    Players before
    0
  7. Tue 6 Oct 202600:02 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
75%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 05:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust 1st -開発中- mean?

These tags from Rust 1st -開発中-, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust 1st -開発中-?

The Rust Server History lists that feature Rust 1st -開発中- are: Modded Rust servers: the record. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The record

Does Rust 1st -開発中- run smoothly?

Averaged over the last 48 hours: 223 server fps, with 170 the lowest. Buildings, deployables and everything else in the world came to as many as 4,804 entities. The highest memory use was 3,397 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rust 1st -開発中- run?

On Linux, Rust 1st -開発中- runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust 1st -開発中- online, and how reliable is it?

At this moment Rust 1st -開発中- is online. The uptime it reports puts the last restart at about 14 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Rust 1st -開発中- located?

No region tag is published by Rust 1st -開発中-, but its name points to Asia. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 160.251.172.243:28115.

Wipe record

What does wipe day look like on Rust 1st -開発中-?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 75% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Rust 1st -開発中-?

There is no next wipe to predict on Rust 1st -開発中-, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 15 hours ago its current world was made.

Player record

How does Rust 1st -開発中- rank against other Rust servers?

The last seven days of player hours place Rust 1st -開発中- at #4,922, among the top 22% of all ranked servers.

How busy is Rust 1st -開発中-?

Against 2 slots, Rust 1st -開発中- records 0 players right now. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 01:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Rust 1st -開発中-?

You will not find a gather rate in the name of Rust 1st -開発中-. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does Rust 1st -開発中- run?

Generated by the game at size 6,000 with seed 1337, the map on Rust 1st -開発中- is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.

How to join

How do I join Rust 1st -開発中-?

Entering client.connect 160.251.172.243:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.