Open every day, at every hour Admission free 11,673 servers and 48,102 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,269Acc. 2026.15269

Rust Streamline Test Server

Rust server · in the archive since 13 September 2026

Online 160.202.165.14:28015 checked 10m ago

To visit
Players now 0/ 200
0% full
7-day average0peak –
Rank#15,269top 69%
Last wipe261d agoTue 10 Feb, 05:49 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust Streamline Test Server mean?

These tags from Rust Streamline Test Server, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2621 (Protocol): The server runs game protocol 2621; matching it is required to join; cs142893 (Build): This server runs game build 142893; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rca1 (Region code): ca1 is the server's region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Streamline Test Server?

These Rust Server History lists include Rust Streamline Test Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does Rust Streamline Test Server run smoothly?

Averaged over the last 48 hours: 30 server fps, with 30 the lowest. As many as 114,099 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,127 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rust Streamline Test Server run?

On Windows, Rust Streamline Test Server runs Rust network protocol 2621 and build 142893. The protocol must match to join, and Steam handles that update.

Is Rust Streamline Test Server online, and how reliable is it?

At this moment Rust Streamline Test Server is online. The uptime it reports puts the last restart at about 4 days 3 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Rust Streamline Test Server located?

There is no region published by Rust Streamline Test Server, and its region code is ca1. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 160.202.165.14:28015 as the address.

Wipe record

What is the wipe schedule on Rust Streamline Test Server?

The rhythm of Rust Streamline Test Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 261 days 20 hours ago.

Population

How does Rust Streamline Test Server rank against other Rust servers?

Over seven days of player hours, Rust Streamline Test Server ranks #15,269, inside the top 69% of all ranked servers.

How busy is Rust Streamline Test Server?

Against 200 slots, Rust Streamline Test Server records 0 players right now. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on Rust Streamline Test Server?

The name of Rust Streamline Test Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does Rust Streamline Test Server run?

Seed 6738, size 3,500: such is the procedural map Rust Streamline Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Rust Streamline Test Server?

Press F1 in Rust to open the console, then enter client.connect 160.202.165.14:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$rca1,v2621,gmvanilla,cs142893,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players The server holds 200 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2621
Protocol The server runs game protocol 2621; matching it is required to join.
cs142893
Build This server runs game build 142893.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rca1
Region code ca1 is the server's region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.