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Exhibit no. 8,358Acc. 2026.8358
Rust for Life
Rust server, EU · in the archive since 13 September 2026
Online EU 159.195.28.216:28015 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 18 Sep14:37 22 Sep11:15 1 Oct23:27 · FW 2 Oct12:25 12 Oct18:27 5 Nov19:00 · FW 9 Nov18:27 23 Nov18:27 3 Dec19:00 · FW 7 Dec18:27
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:15 UTCAll times UTC.
The record of each wipe
-
Mon 12 Oct 202618:27 UTC16d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 2 Oct 202612:25 UTC26d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 10.3 days
- Players before
- 0
-
Thu 1 Oct 202623:27 UTC FW27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Tue 22 Sep 202611:15 UTC36d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 9.5 days
- Players before
- 0
-
Fri 18 Sep 202614:37 UTC40d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 3.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 11d 12hMon 9 Nov, 18:27 UTC
- 25d 12hMon 23 Nov, 18:27 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 39d 12hMon 7 Dec, 18:27 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust for Life mean?
The game's server browser reads these tags published by Rust for Life: gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Rust for Life?
The Rust Server History lists that feature Rust for Life are: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server entry
Does Rust for Life run smoothly?
88 server fps on average over the last 48 hours, never below 8. Buildings, deployables and everything else in the world came to as many as 72,059 entities. Up to 3,203 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Rust for Life run?
Rust network protocol 2635 and build 168909 is the build Rust for Life runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Rust for Life online, and how reliable is it?
At this moment Rust for Life is online. Going by its reported uptime, it restarted about 22 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.
Where is Rust for Life located?
With its EU tag, Rust for Life lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 159.195.28.216:28015.
Wipe record
What does wipe day look like on Rust for Life?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 19 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.
What is the wipe schedule on Rust for Life?
The prediction follows its tag, as too few of Rust for Life's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 16 days 11 hours ago. A wipe every two weeks is published in its tags.
Player counts
How does Rust for Life rank against other Rust servers?
Rust for Life ranks #8,358 on seven-day player hours: top 38% overall and #2,125 in Europe.
How busy is Rust for Life?
Of its 100 slots, Rust for Life currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 20:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on Rust for Life?
No gather rate is stated in the name of Rust for Life. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does Rust for Life run?
A procedural map of size 3,000 with seed 2349646 is what Rust for Life runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join Rust for Life?
Entering client.connect 159.195.28.216:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.