Open every day, at every hour Admission free 11,841 servers and 77,907 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 9,824Acc. 2026.9824

Rust Empires Test

Rust server · in the archive since 15 September 2026

Online 158.69.5.16:28023 checked 10m ago

moddedoxidepve
To visit
Players now 0/ 25
0% full
7-day average0peak 1
Rank#9,824top 44%
Last wipe13d agoWed 14 Oct, 21:09 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 21:06 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202621:09 UTC13d ago
    Peak
    8
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 14 Oct 202612:32 UTC13d ago
    Peak
    8
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  3. Wed 16 Sep 202614:51 UTC41d ago
    Peak
    5
    Crowd
    halved by day 2
    Lasted
    27.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Empires Test mean?

These tags from Rust Empires Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp25 (Max players): Slot count: 25; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Empires Test?

The Rust Server History lists that feature Rust Empires Test are: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does Rust Empires Test run smoothly?

Averaged over the last 48 hours: 171 server fps, with 121 the lowest. As many as 125,722 entities were in the world: buildings, deployables and the rest. Up to 3,532 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Rust Empires Test run?

On Windows, Rust Empires Test runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Empires Test online, and how reliable is it?

At this moment Rust Empires Test is online. The uptime it reports puts the last restart at about 7 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 15 September 2026 is when Rust Server History first saw it.

Where is Rust Empires Test located?

You will find no region published by Rust Empires Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 158.69.5.16:28023.

Wipe log

What does wipe day look like on Rust Empires Test?

At their busiest, its recent wipes drew an average of 7 players. 16 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on Rust Empires Test?

No next wipe can be predicted: Rust Empires Test wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 13 days ago its current world was made.

Player record

How does Rust Empires Test rank against other Rust servers?

Over seven days of player hours, Rust Empires Test ranks #9,824, inside the top 44% of all ranked servers.

How busy is Rust Empires Test?

Against 25 slots, Rust Empires Test records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1. Stored history puts the busiest hour of the past 48 at 22:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Rust Empires Test?

You will not find a gather rate in the name of Rust Empires Test. At 8 players, the group limit matches the game's default. pve is the game mode, player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Rust Empires Test run?

A procedural map of size 4,500 with seed 133856400 is what Rust Empires Test runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Rust Empires Test?

Press F1 in Rust to open the console, then enter client.connect 158.69.5.16:28023 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp25
Max players Slot count: 25.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.