The server's own banner, as it publishes it
Exhibit no. 13,129Acc. 2026.13129
Respawn Isle / Small Teams / North America
Rust server, NA · in the archive since 13 September 2026
Online NA 158.69.23.51:28036 checked 19m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep16:03 1 Oct18:03 · FW 15 Oct16:01 5 Nov19:00 · FW 12 Nov16:01 3 Dec19:00 · FW 10 Dec16:01
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 01:00 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202616:01 UTC12d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202618:03 UTC FW26d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 13.9 days
- Players before
- 0
-
Thu 17 Sep 202616:03 UTC40d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 14.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 15d 14hThu 12 Nov, 16:01 UTC
- 36d 17hThu 3 Dec, 19:00 UTCFW
- 43d 14hThu 10 Dec, 16:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Respawn Isle / Small Teams / North America mean?
The game's server browser reads these tags published by Respawn Isle / Small Teams / North America: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^q (Premium): Rust premium status is needed to join; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; NA (North America): The server browser lists it under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Respawn Isle / Small Teams / North America?
These Rust Server History lists include Respawn Isle / Small Teams / North America: Rust community servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server record
Does Respawn Isle / Small Teams / North America run smoothly?
Averaged over the last 48 hours: 86 server fps, with 60 the lowest. As many as 74,887 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,505 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Respawn Isle / Small Teams / North America run?
The recorded build for Respawn Isle / Small Teams / North America is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is Respawn Isle / Small Teams / North America online, and how reliable is it?
Respawn Isle / Small Teams / North America is listed as online now. Going by its reported uptime, it restarted about 16 hours ago. 165 of 168 hours, or 98% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is Respawn Isle / Small Teams / North America located?
In North America, Respawn Isle / Small Teams / North America lists itself with its NA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 158.69.23.51:28036.
Wipe log
What does wipe day look like on Respawn Isle / Small Teams / North America?
At their busiest, its recent wipes drew an average of 0 players. 33 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Respawn Isle / Small Teams / North America?
Wipes on Respawn Isle / Small Teams / North America follow a every 4 weeks on Thursday at 16:01 UTC pattern. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 days 9 hours ago its current world was made. Its tags carry a wipe schedule of every two weeks.
Player counts
How does Respawn Isle / Small Teams / North America rank against other Rust servers?
Seven days of player hours rank Respawn Isle / Small Teams / North America at #13,129, in the top 59% of all ranked servers; within North America it is #1,429.
How busy is Respawn Isle / Small Teams / North America?
Against 50 slots, Respawn Isle / Small Teams / North America records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1.
Rules, map
What are the rules and settings on Respawn Isle / Small Teams / North America?
No gather rate is stated in the name of Respawn Isle / Small Teams / North America. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. Plugins in use: Oxide. Rust premium status is needed to join. The anti-cheat VAC from Valve is active.
Which map does Respawn Isle / Small Teams / North America run?
Size 3,600: the map on Respawn Isle / Small Teams / North America is procedural and generated by the game.
How to join
How do I join Respawn Isle / Small Teams / North America?
Enter client.connect 158.69.23.51:28036 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. Rust premium status is needed to join. https://respawnisle.com is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^b,NA,^q,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^q
^o
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.