The server's own banner, as it publishes it
Exhibit no. 6,346Acc. 2026.6346
Friend Not Foe / PvE Community / North America
Rust server, NA · in the archive since 13 September 2026
Online NA 158.69.23.51:28016 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep16:02 1 Oct18:04 · FW 15 Oct16:02 5 Nov19:00 · FW 12 Nov16:02 3 Dec19:00 · FW 10 Dec16:02
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 23:00 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202616:02 UTC13d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202618:04 UTC FW27d ago
- Peak
- 5
- Crowd
- halved by day 5
- Lasted
- 13.9 days
- Players before
- 0
-
Thu 17 Sep 202616:02 UTC41d ago
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 14.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 14d 16hThu 12 Nov, 16:02 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 42d 16hThu 10 Dec, 16:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 54% in NA, and #369 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Friend Not Foe / PvE Community / North America mean?
You can see the tags Friend Not Foe / PvE Community / North America publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots are set on this server; ts4 (Group limit): The team cap is 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Friend Not Foe / PvE Community / North America?
These Rust Server History lists include Friend Not Foe / PvE Community / North America: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server record
Does Friend Not Foe / PvE Community / North America run smoothly?
Across the last 48 hours it averaged 59 server fps; the low was 48. As many as 81,311 entities were in the world: buildings, deployables and the rest. Up to 2,504 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Friend Not Foe / PvE Community / North America run?
Rust network protocol 2635 and build 168909 is the build Friend Not Foe / PvE Community / North America runs, on Linux. The protocol must match to join, and Steam handles that update.
Is Friend Not Foe / PvE Community / North America online, and how reliable is it?
Friend Not Foe / PvE Community / North America is listed as online now. Going by its reported uptime, it restarted about 13 hours ago. 165 of 168 hours, or 98% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.
Where is Friend Not Foe / PvE Community / North America located?
With its NA tag, Friend Not Foe / PvE Community / North America lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 158.69.23.51:28016 as the address.
Wipe record
What does wipe day look like on Friend Not Foe / PvE Community / North America?
At their busiest, its recent wipes drew an average of 4 players. At 7 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 3.5 it fell below half in the wipes where it did not hold.
What is the wipe schedule on Friend Not Foe / PvE Community / North America?
A every 4 weeks on Thursday at 16:02 UTC rhythm governs the wipes on Friend Not Foe / PvE Community / North America. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 13 days 7 hours ago. Its tags carry a wipe schedule of every two weeks.
Player counts
How does Friend Not Foe / PvE Community / North America rank against other Rust servers?
Friend Not Foe / PvE Community / North America takes #1,009 in North America on seven-day player hours, with #6,346 overall and a place in the top 29% of all ranked servers. Ranked against other quad servers, it stands at #369.
How busy is Friend Not Foe / PvE Community / North America?
Of its 50 slots, Friend Not Foe / PvE Community / North America currently has 0 filled. The seven-day average stands at 0 players; the peak is 3. Stored history puts the busiest hour of the past 48 at 15:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on Friend Not Foe / PvE Community / North America?
You will not find a gather rate in the name of Friend Not Foe / PvE Community / North America. A group may hold 4 players at most (quad). Recorded as pve, with this note: player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Friend Not Foe / PvE Community / North America run?
A procedural map of size 3,700 with seed 653090153 is what Friend Not Foe / PvE Community / North America runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join Friend Not Foe / PvE Community / North America?
Press F1 in Rust to open the console, then enter client.connect 158.69.23.51:28016 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://friendnotfoe.co.uk/.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.