Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,426Acc. 2026.15426

Vanity Testing

Rust server · in the archive since 13 September 2026

Online 158.69.220.93:28015 checked 1h ago

duo vanillamoddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,426top 69%
Last wipe30d agoSun 27 Sep, 22:54 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Sun 27 Sep 202622:54 UTC30d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #371 of the duo servers (top 89%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Vanity Testing mean?

These tags from Vanity Testing, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp40 (Max players): 40 slots are set on this server; ts2 (Group limit): A team may hold no more than 2; v2635 (Protocol): To join, your game has to be on protocol 2635; cs169070 (Build): Build number: 169070; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; alloy (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Vanity Testing?

These Rust Server History lists include Vanity Testing: Duo Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.

Server entry

Does Vanity Testing run smoothly?

30 server fps on average over the last 48 hours, never below 14. Buildings, deployables and everything else in the world came to as many as 103,000 entities. Up to 3,208 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Vanity Testing run?

Rust network protocol 2635 and build 169070 is the build Vanity Testing runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Vanity Testing online, and how reliable is it?

Vanity Testing is listed as online now. Going by its reported uptime, it restarted about 4 days 12 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is Vanity Testing located?

There is no region published by Vanity Testing. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 158.69.220.93:28015.

Wipe record

What does wipe day look like on Vanity Testing?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Vanity Testing?

The rhythm of Vanity Testing cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 30 days 19 hours ago, the current world is what it runs now.

Player record

How does Vanity Testing rank against other Rust servers?

Player hours over the last seven days put Vanity Testing at #15,426: a place in the top 69% of all ranked servers. Ranked against other duo servers, it stands at #371.

How busy is Vanity Testing?

Against 40 slots, Vanity Testing records 0 players right now. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Vanity Testing?

The name of Vanity Testing carries no gather rate. A group may hold 2 players at most (duo). survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is disabled.

Which map does Vanity Testing run?

Generated by the game at size 4,000 with seed 1337, the map on Vanity Testing is procedural. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Join record

How do I join Vanity Testing?

Press F1 in Rust to open the console, then enter client.connect 158.69.220.93:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://vanity.gg is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169070,ts2,alloy

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp40
Max players 40 slots are set on this server.
ts2
Group limit A team may hold no more than 2.
v2635
Protocol To join, your game has to be on protocol 2635.
cs169070
Build Build number: 169070.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Other

alloy
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.