Open every day, at every hour Admission free 11,752 servers and 56,681 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,473Acc. 2026.15473

Justin+mctester's Rust

Rust server · in the archive since 22 September 2026

Offline 158.120.182.9:28015 checked 35d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,473top 67%
Last wipe36d agoTue 22 Sep, 15:37 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Sep 2026, 23:29 UTCAll times UTC.

The record of each wipe

  1. Tue 22 Sep 202619:50 UTC36d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Justin+mctester's Rust mean?

These tags from Justin+mctester's Rust, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Justin+mctester's Rust?

The Rust Server History lists that feature Justin+mctester's Rust are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Justin+mctester's Rust run?

The recorded build for Justin+mctester's Rust is Rust network protocol 2633 and build 165217 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Justin+mctester's Rust online, and how reliable is it?

Offline now, Justin+mctester's Rust was last seen 35 days 23 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 22 September 2026.

Where is Justin+mctester's Rust located?

No region is published by Justin+mctester's Rust. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 158.120.182.9:28015 as the address.

Wipe history

What does wipe day look like on Justin+mctester's Rust?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Justin+mctester's Rust?

The rhythm of Justin+mctester's Rust cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 36 days 7 hours ago its current world was made.

Player record

How does Justin+mctester's Rust rank against other Rust servers?

The last seven days of player hours place Justin+mctester's Rust at #15,473, among the top 67% of all ranked servers.

How busy is Justin+mctester's Rust?

No current count exists for Justin+mctester's Rust; it was last seen 35 days 23 hours ago.

Rules, map

What are the rules and settings on Justin+mctester's Rust?

You will not find a gather rate in the name of Justin+mctester's Rust. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Justin+mctester's Rust run?

The game generates the map on Justin+mctester's Rust, which is procedural.

Join record

How do I join Justin+mctester's Rust?

Press F1 in Rust to open the console, then enter client.connect 158.120.182.9:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.