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The server's own banner, as it publishes it

Exhibit no. 6,647Acc. 2026.6647

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Rust server · in the archive since 13 September 2026

Online 157.85.94.103:28015 checked 13m ago

10x quad weekly wipes moddedoxide
To visit
Players now 0/ 125
0% full
7-day average0peak 2
Rank#6,647top 30%
Last wipe5d agoThu 22 Oct, 18:06 UTC · weekly schedule
Next wipe1d 13hThu 29 Oct, 14:38 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202618:06 UTC5d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202618:24 UTC12d ago
    Peak
    3
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    0
  3. Fri 9 Oct 202621:28 UTC18d ago
    Peak
    3
    Crowd
    held half
    Lasted
    5.9 days
    Players before
    0
  4. Sat 3 Oct 202600:56 UTC24d ago
    Peak
    3
    Crowd
    halved by day 5
    Lasted
    6.9 days
    Players before
    0
  5. Thu 24 Sep 202605:28 UTC33d ago
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    8.8 days
    Players before
    0
  6. Fri 18 Sep 202603:38 UTC39d ago
    Peak
    4
    Crowd
    halved by day 3
    Lasted
    6.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:38 UTC, in 1d 13h. Every 6 days 21 hours · medium confidence

6.9 daysusual gapbetween real wipes
80%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 2.5

Coming wipes

  1. 1d 13hThu 29 Oct, 14:38 UTC
  2. 8d 18hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hThu 12 Nov, 07:41 UTC
  4. 22d 3hThu 19 Nov, 04:13 UTC
  5. 29d 0hThu 26 Nov, 00:45 UTC
  6. 35d 20hWed 2 Dec, 21:16 UTC
  7. 36d 18hThu 3 Dec, 19:00 UTCFW
  8. 42d 17hWed 9 Dec, 17:48 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 30% of all ranked servers, and #378 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?

The game's server browser reads these tags published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: gmrust (Game mode): This server runs standard Rust survival; mp125 (Max players): Slot count: 125; ts4 (Group limit): A team may hold no more than 4; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The Rust Server History lists that feature [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are: 10x Rust servers, on record, Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Server record

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run smoothly?

Averaged over the last 48 hours: 204 server fps, with 83 the lowest. Buildings, deployables and everything else in the world came to as many as 77,790 entities. The highest memory use was 4,732 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

Rust network protocol 2635 and build 168909 is the build [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and how reliable is it?

The live count shows [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online right now. The uptime it reports puts the last restart at about 12 hours ago. It was up for 144 of 168 hours in the last 7 full days, 86% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS located?

Its name points to North America, though [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes no region tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 157.85.94.103:28015.

Wipe history

What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

An average peak of 3 players was drawn by its recent wipes. On the latest wipe, 23 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. By day 2.5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

About every 6.9 days lately is the interval at which [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped. On Thursday 29 October at 14:38 UTC its next wipe is due. 5 days 6 hours ago its current world was made. The tags list a weekly wipe schedule.

Player record

How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS rank against other Rust servers?

Over seven days of player hours, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS ranks #6,647, inside the top 30% of all ranked servers. Ranked against other quad servers, it stands at #378.

How busy is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Of its 125 slots, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

You can read a 10x gather rate in the name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS. You may join a group of up to 4 players (quad). Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?

Seed 1029781210, size 3,500: such is the procedural map [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Enter client.connect 157.85.94.103:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://starfireservers.tebex.io/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp125
Max players Slot count: 125.
ts4
Group limit A team may hold no more than 4.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes weekly.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.