The server's own banner, as it publishes it
Exhibit no. 10,207Acc. 2026.10207
CUBA to USA
Rust server, NA · in the archive since 11 October 2026
Online NA 157.85.91.151:26826 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
11 Oct Now 11 Oct02:38 11 Oct16:39 13 Oct23:50 18 Oct16:22 19 Oct00:09 19 Oct20:46 24 Oct23:37 31 Oct23:37 5 Nov19:00 · FW 7 Nov23:37 14 Nov23:37 21 Nov23:37 28 Nov23:37 3 Dec19:00 · FW 5 Dec23:37
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:15 UTCAll times UTC.
The record of each wipe
-
Sat 24 Oct 202623:37 UTC3d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 19 Oct 202620:46 UTC9d ago
- Peak
- 8
- Crowd
- halved by day 2
- Lasted
- 5.1 days
- Players before
- 1
-
Mon 19 Oct 202600:09 UTC9d ago
- Peak
- 8
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
-
Sun 18 Oct 202616:22 UTC10d ago
- Peak
- 8
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
-
Tue 13 Oct 202623:50 UTC14d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 4.7 days
- Players before
- 0
-
Sun 11 Oct 202616:39 UTC17d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
-
Sun 11 Oct 202602:38 UTC17d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 23:37 UTC, in 3d 2h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 2hSat 31 Oct, 23:37 UTC
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 10d 2hSat 7 Nov, 23:37 UTC
- 17d 2hSat 14 Nov, 23:37 UTC
- 24d 2hSat 21 Nov, 23:37 UTC
- 31d 2hSat 28 Nov, 23:37 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 38d 2hSat 5 Dec, 23:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on CUBA to USA mean?
You can see the tags CUBA to USA publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): The server wipes weekly; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): Its entry in the server browser sits under North America. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include CUBA to USA?
The Rust Server History lists that feature CUBA to USA are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server entry
Does CUBA to USA run smoothly?
172 server fps on average over the last 48 hours, never below 1. As many as 45,338 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,656 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does CUBA to USA run?
The recorded build for CUBA to USA is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is CUBA to USA online, and how reliable is it?
The live count shows CUBA to USA online right now. Going by its reported uptime, it restarted about 1 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 11 October 2026.
Where is CUBA to USA located?
With its NA tag, CUBA to USA lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 157.85.91.151:26826 as the address.
Wipe record
What does wipe day look like on CUBA to USA?
At their busiest, its recent wipes drew an average of 6 players. 1 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.
What is the wipe schedule on CUBA to USA?
The prediction follows its tag, as too few of CUBA to USA's wipes are on record to confirm its schedule. Due on Saturday 31 October at 23:37 UTC is its next wipe. Made 3 days 21 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.
Player record
How does CUBA to USA rank against other Rust servers?
Seven days of player hours rank CUBA to USA at #10,207, in the top 46% of all ranked servers; within North America it is #1,284.
How busy is CUBA to USA?
0 players are on CUBA to USA at present, from 40 slots. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 13:00 UTC, averaging 0 players.
Map and rules
What are the rules and settings on CUBA to USA?
The name of CUBA to USA carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. The anti-cheat VAC from Valve is active.
Which map does CUBA to USA run?
Generated by the game at size 3,800 with seed 50000, the map on CUBA to USA is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.
Joining the server
How do I join CUBA to USA?
Press F1 in Rust to open the console, then enter client.connect 157.85.91.151:26826 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/T4ugruktt.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.