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Exhibit no. 15,318Acc. 2026.15318

A Shockbyte Rust Server

Rust server · in the archive since 11 October 2026

Online 157.85.90.246:24003 checked 7m ago

To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe17d agoSun 11 Oct, 17:30 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte Rust Server mean?

These tags from A Shockbyte Rust Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

These Rust Server History lists include A Shockbyte Rust Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does A Shockbyte Rust Server run smoothly?

245 server fps on average over the last 48 hours, never below 230. Buildings, deployables and everything else in the world came to as many as 8,283 entities. Memory use peaked at 3,457 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does A Shockbyte Rust Server run?

The recorded build for A Shockbyte Rust Server is Rust network protocol 2634 and build 167398 on Linux. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

At this moment A Shockbyte Rust Server is online. Going by its reported uptime, it restarted about 17 days 16 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 11 October 2026.

Where is A Shockbyte Rust Server located?

There is no region published by A Shockbyte Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 157.85.90.246:24003.

Wipe log

What is the wipe schedule on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 17 days 18 hours ago its current world was made.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

Over seven days of player hours, A Shockbyte Rust Server ranks #15,318, inside the top 69% of all ranked servers.

How busy is A Shockbyte Rust Server?

Against 1 slots, A Shockbyte Rust Server records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does A Shockbyte Rust Server run?

Seed 50000, size 1,500: such is the procedural map A Shockbyte Rust Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join A Shockbyte Rust Server?

Entering client.connect 157.85.90.246:24003 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.