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Exhibit no. 6,654Acc. 2026.6654

A Shockbyte Rust Server

Rust server · in the archive since 24 October 2026

Online 157.85.88.220:25276 checked 9m ago

To visit
Players now 0/ 5
0% full
7-day average0peak 3
Rank#6,654top 30%
Last wipe17h agoThu 29 Oct, 00:34 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 18:20 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202600:34 UTC17h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct 202621:16 UTC4d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    4.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 00:34 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040019:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 00:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte Rust Server mean?

You can see the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

These Rust Server History lists include A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Does A Shockbyte Rust Server run smoothly?

208 server fps on average over the last 48 hours, never below 55. As many as 109,806 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,267 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does A Shockbyte Rust Server run?

The recorded build for A Shockbyte Rust Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server is listed as online now. Going by its reported uptime, it restarted about 16 hours ago. It was up for 95 of 96 hours in the last 4 full days, 99% of the time. The first sighting by Rust Server History was on 24 October 2026.

Where is A Shockbyte Rust Server located?

You will find no region published by A Shockbyte Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 157.85.88.220:25276.

Wipe history

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

Its rhythm is not yet clear: too few of A Shockbyte Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 17 hours ago its current world was made.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte Rust Server at #6,654, among the top 30% of all ranked servers.

How busy is A Shockbyte Rust Server?

Against 5 slots, A Shockbyte Rust Server records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 3. The busiest hour of the last 48 was 11:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does A Shockbyte Rust Server run?

Seed 1779139169, size 3,500: such is the procedural map A Shockbyte Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join A Shockbyte Rust Server?

Enter client.connect 157.85.88.220:25276 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.