Open every day, at every hour Admission free 11,662 servers and 33,506 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,349Acc. 2026.15349

WildHunt

Rust server · in the archive since 21 October 2026

Online 157.85.87.37:28138 checked 9m ago

quad moddedoxidesoftcore
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe7d agoWed 21 Oct, 21:56 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:50 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202621:56 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers, and #633 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on WildHunt mean?

The game's server browser reads these tags published by WildHunt: gmsoftcore (Game mode): An easier ruleset, softcore, applies here; mp40 (Max players): The server holds 40 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include WildHunt?

The Rust Server History lists that feature WildHunt are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Server record

Does WildHunt run smoothly?

229 server fps on average over the last 48 hours, never below 199. Buildings, deployables and everything else in the world came to as many as 30,071 entities. Memory use peaked at 3,891 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does WildHunt run?

Rust network protocol 2635 and build 168909 is the build WildHunt runs, on Linux. The protocol must match to join, and Steam handles that update.

Is WildHunt online, and how reliable is it?

The live count shows WildHunt online right now. The uptime it reports puts the last restart at about 4 days 4 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 21 October 2026 is when Rust Server History first saw it.

Where is WildHunt located?

No region is published by WildHunt. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 157.85.87.37:28138 as the address.

Wipe history

What does wipe day look like on WildHunt?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on WildHunt?

The rhythm of WildHunt cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 7 days 6 hours ago, the current world is what it runs now.

Player record

How does WildHunt rank against other Rust servers?

Over seven days of player hours, WildHunt ranks #15,349, inside the top 69% of all ranked servers. Within its group of quad servers, this entry ranks #633.

How busy is WildHunt?

Of its 40 slots, WildHunt currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on WildHunt?

No gather rate is stated in the name of WildHunt. You may join a group of up to 4 players (quad). Under game mode, the entry reads softcore, Part of your loot stays with you in this easier Facepunch mode. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does WildHunt run?

A procedural map of size 2,500 with seed 50000 is what WildHunt runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join WildHunt?

Enter client.connect 157.85.87.37:28138 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore, applies here.
mp40
Max players The server holds 40 slots.
ts4
Group limit Teams are capped at 4.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.