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Exhibit no. 13,147Acc. 2026.13147

Red sun in the sky

Rust server · in the archive since 13 September 2026

Online 157.85.87.241:26318 checked 10m ago

To visit
Players now 0/ 5
0% full
7-day average0peak 2
Rank#13,147top 59%
Last wipe26d agoThu 1 Oct, 19:37 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 05:55 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:37 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 19 Sep 202610:09 UTC38d ago
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    12.4 days
    Players before
    0
  3. Fri 18 Sep 202621:13 UTC39d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Red sun in the sky mean?

The game's server browser reads these tags published by Red sun in the sky: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Red sun in the sky?

The Rust Server History lists that feature Red sun in the sky are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does Red sun in the sky run smoothly?

Averaged over the last 48 hours: 115 server fps, with 34 the lowest. As many as 64,992 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,235 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Red sun in the sky run?

Rust network protocol 2635 and build 168909 is the build Red sun in the sky runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Red sun in the sky online, and how reliable is it?

At this moment Red sun in the sky is online. About 37 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Red sun in the sky located?

You will find no region published by Red sun in the sky. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 157.85.87.241:26318.

Wipe record

What does wipe day look like on Red sun in the sky?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Red sun in the sky?

No next wipe can be predicted: Red sun in the sky wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 26 days 10 hours ago its current world was made.

Player counts

How does Red sun in the sky rank against other Rust servers?

The last seven days of player hours place Red sun in the sky at #13,147, among the top 59% of all ranked servers.

How busy is Red sun in the sky?

Against 5 slots, Red sun in the sky records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 2. Stored history puts the busiest hour of the past 48 at 15:00 UTC, averaging 0 players.

Rules and settings

What are the rules and settings on Red sun in the sky?

The name of Red sun in the sky carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Red sun in the sky run?

A procedural map of size 3,500 with seed 471471404 is what Red sun in the sky runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Red sun in the sky?

Press F1 in Rust to open the console, then enter client.connect 157.85.87.241:26318 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.