The server's own banner, as it publishes it
Exhibit no. 15,262Acc. 2026.15262
testing
Rust server, NA · in the archive since 16 October 2026
Online NA 157.85.86.76:21595 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
16 Oct Now 16 Oct10:42 17 Oct15:10 24 Oct16:01 31 Oct16:01 5 Nov19:00 · FW 7 Nov16:01 14 Nov16:01 21 Nov16:01 28 Nov16:01 3 Dec19:00 · FW 5 Dec16:01
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:10 UTCAll times UTC.
The record of each wipe
-
Sat 24 Oct 202616:01 UTC5d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 17 Oct 202615:10 UTC12d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7 days
- Players before
- 1
-
Fri 16 Oct 202610:42 UTC13d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 16:01 UTC, in 1d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 15hSat 31 Oct, 16:01 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 8d 15hSat 7 Nov, 16:01 UTC
- 15d 15hSat 14 Nov, 16:01 UTC
- 22d 15hSat 21 Nov, 16:01 UTC
- 29d 15hSat 28 Nov, 16:01 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 36d 15hSat 5 Dec, 16:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on testing mean?
These tags from testing, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): The server holds 20 slots; ts2 (Group limit): A team may hold no more than 2; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes weekly; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include testing?
These Rust Server History lists include testing: Duo Rust servers, Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
The record
Does testing run smoothly?
Across the last 48 hours it averaged 239 server fps; the low was 231. Buildings, deployables and everything else in the world came to as many as 7,026 entities. The highest memory use was 3,046 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does testing run?
Rust network protocol 2635 and build 168909 is the build testing runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is testing online, and how reliable is it?
The live count shows testing online right now. Going by its reported uptime, it restarted about 3 days 11 hours ago. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. First seen by Rust Server History on 16 October 2026.
Where is testing located?
With its NA tag, testing lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 157.85.86.76:21595 as the address.
Wipe history
What does wipe day look like on testing?
At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on testing?
The prediction follows its tag because the record holds too few of testing's wipes to confirm its schedule. On Saturday 31 October at 16:01 UTC its next wipe is due. Made 5 days 8 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.
Player counts
How does testing rank against other Rust servers?
testing takes #1,495 in North America on seven-day player hours, with #15,262 overall and a place in the top 69% of all ranked servers. Within its group of duo servers, this entry ranks #366.
How busy is testing?
0 players are on testing at present, from 20 slots. Stored history gives a seven-day average of 0 players.
Rules and settings
What are the rules and settings on testing?
No gather rate is stated in the name of testing. You may join a group of up to 2 players (duo). Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.
Which map does testing run?
A procedural map of size 1,000 with seed 50000 is what testing runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.
Join record
How do I join testing?
Press F1 in Rust to open the console, then enter client.connect 157.85.86.76:21595 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/BGKzykfwEC is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2
Game
gmvanilla
mp20
ts2
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.