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Exhibit no. 6,240Acc. 2026.6240

A Shockbyte Rust Server

Rust server · in the archive since 26 September 2026

Online 157.85.85.135:23290 checked 13m ago

To visit
Players now 0/ 5
0% full
7-day average0peak 2
Rank#6,240top 28%
Last wipe27d agoFri 2 Oct, 03:03 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 05:35 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202603:03 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 26 Sep 202611:35 UTC32d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    5.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.6 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

You can see the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does A Shockbyte Rust Server run smoothly?

Averaged over the last 48 hours: 103 server fps, with 59 the lowest. Buildings, deployables and everything else in the world came to as many as 95,291 entities. Memory use peaked at 3,739 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 is the build A Shockbyte Rust Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 28 hours ago. It was up for 162 of 168 hours in the last 7 full days, 96% of the time. First seen by Rust Server History on 26 September 2026.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 157.85.85.135:23290 as the address.

Wipe log

What does wipe day look like on A Shockbyte Rust Server?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on A Shockbyte Rust Server?

The rhythm of A Shockbyte Rust Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 27 days 2 hours ago its current world was made.

Player record

How does A Shockbyte Rust Server rank against other Rust servers?

Over seven days of player hours, A Shockbyte Rust Server ranks #6,240, inside the top 28% of all ranked servers.

How busy is A Shockbyte Rust Server?

0 players are on A Shockbyte Rust Server at present, from 5 slots. The seven-day average stands at 0 players; the peak is 2. The busiest hour of the last 48 was 13:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on A Shockbyte Rust Server?

You will not find a gather rate in the name of A Shockbyte Rust Server. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Rust Server run?

Seed 50000, size 4,000: such is the procedural map A Shockbyte Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join A Shockbyte Rust Server?

Entering client.connect 157.85.85.135:23290 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.