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Exhibit no. 8,406Acc. 2026.8406

Aussie PvE | Modded | AU/OCE

Rust server · in the archive since 23 September 2026

Offline 157.211.49.86:28115 checked 3d ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#8,406top 38%
Last wipe21d agoWed 7 Oct, 06:20 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 03:10 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202606:20 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202621:25 UTC FW27d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.4 days
    Players before
    0
  3. Thu 24 Sep 202604:05 UTC34d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    7.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Aussie PvE | Modded | AU/OCE mean?

You can see the tags Aussie PvE | Modded | AU/OCE publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Aussie PvE | Modded | AU/OCE?

The Rust Server History lists that feature Aussie PvE | Modded | AU/OCE are: Oceania Rust servers on record and Modded Rust servers: the record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Aussie PvE | Modded | AU/OCE run?

The recorded build for Aussie PvE | Modded | AU/OCE is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Aussie PvE | Modded | AU/OCE online, and how reliable is it?

The record shows Aussie PvE | Modded | AU/OCE offline at this moment, last seen 3 days 22 hours ago. It was up for 34 of 168 hours in the last 7 full days, 20% of the time. The first sighting by Rust Server History was on 23 September 2026.

Where is Aussie PvE | Modded | AU/OCE located?

No region tag is published by Aussie PvE | Modded | AU/OCE, but its name points to Oceania. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 157.211.49.86:28115 as the address.

Wipe history

What does wipe day look like on Aussie PvE | Modded | AU/OCE?

An average peak of 1 players was drawn by its recent wipes. At 17 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1.5 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Aussie PvE | Modded | AU/OCE?

There is no next wipe to predict on Aussie PvE | Modded | AU/OCE, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 21 days 19 hours ago, the current world is what it runs now.

Player record

How does Aussie PvE | Modded | AU/OCE rank against other Rust servers?

Over seven days of player hours, Aussie PvE | Modded | AU/OCE ranks #8,406, inside the top 38% of all ranked servers.

How busy is Aussie PvE | Modded | AU/OCE?

No current count exists for Aussie PvE | Modded | AU/OCE; it was last seen 3 days 22 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on Aussie PvE | Modded | AU/OCE?

The name of Aussie PvE | Modded | AU/OCE carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Aussie PvE | Modded | AU/OCE run?

Seed 1337, size 4,500: such is the procedural map Aussie PvE | Modded | AU/OCE runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Aussie PvE | Modded | AU/OCE?

Press F1 in Rust to open the console, then enter client.connect 157.211.49.86:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.