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Exhibit no. 15,414Acc. 2026.15414

Outback Modded 7x | AU/OCE

Rust server · in the archive since 13 September 2026

Online 157.211.49.86:28015 checked 10m ago

7x weekly wipes moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,414top 69%
Last wipe15d agoMon 12 Oct, 07:22 UTC · weekly schedule
Next wipe5d 5hMon 2 Nov, 07:22 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 01:25 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202607:22 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202621:28 UTC FW26d ago
    Peak
    0
    Crowd
    –
    Lasted
    10.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 5d 5h. Its weekly schedule tag · low confidence

10.4 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 5d 5hMon 2 Nov, 07:22 UTC
  2. 8d 17hThu 5 Nov, 19:00 UTCFW
  3. 12d 5hMon 9 Nov, 07:22 UTC
  4. 19d 5hMon 16 Nov, 07:22 UTC
  5. 26d 5hMon 23 Nov, 07:22 UTC
  6. 33d 5hMon 30 Nov, 07:22 UTC
  7. 36d 17hThu 3 Dec, 19:00 UTCFW
  8. 40d 5hMon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Outback Modded 7x | AU/OCE mean?

The game's server browser reads these tags published by Outback Modded 7x | AU/OCE: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe comes every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Outback Modded 7x | AU/OCE?

The Rust Server History lists that feature Outback Modded 7x | AU/OCE are: Oceania Rust servers on record and Modded Rust servers: the record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

The record

Does Outback Modded 7x | AU/OCE run smoothly?

Across the last 48 hours it averaged 136 server fps; the low was 77. As many as 204,141 entities were in the world: buildings, deployables and the rest. Up to 5,704 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Outback Modded 7x | AU/OCE run?

Rust network protocol 2635 and build 168909 is the build Outback Modded 7x | AU/OCE runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Outback Modded 7x | AU/OCE online, and how reliable is it?

Outback Modded 7x | AU/OCE is listed as online now. About 2 days 20 hours ago is when it last restarted, judged by the uptime it reports. It was up for 163 of 168 hours in the last 7 full days, 97% of the time. First seen by Rust Server History on 13 September 2026.

Where is Outback Modded 7x | AU/OCE located?

Its name points to Oceania, though Outback Modded 7x | AU/OCE publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.211.49.86:28015.

Wipe record

What does wipe day look like on Outback Modded 7x | AU/OCE?

At their busiest, its recent wipes drew an average of 0 players. At 37 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Outback Modded 7x | AU/OCE?

The prediction follows its tag, as too few of Outback Modded 7x | AU/OCE's wipes are on record to confirm its schedule. Due on Monday 2 November at 07:22 UTC is its next wipe. Made 15 days 18 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.

Player counts

How does Outback Modded 7x | AU/OCE rank against other Rust servers?

Player hours over the last seven days put Outback Modded 7x | AU/OCE at #15,414: a place in the top 69% of all ranked servers.

How busy is Outback Modded 7x | AU/OCE?

0 players are on Outback Modded 7x | AU/OCE at present, from 50 slots. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on Outback Modded 7x | AU/OCE?

7x gathering is what the name of Outback Modded 7x | AU/OCE records. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Outback Modded 7x | AU/OCE run?

Seed 1337, size 4,500: such is the procedural map Outback Modded 7x | AU/OCE runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Outback Modded 7x | AU/OCE?

Enter client.connect 157.211.49.86:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.