The server's own banner, as it publishes it
Exhibit no. 16,408Acc. 2026.16408
Deep Sea Sask
Rust server · in the archive since 22 September 2026
Offline 156.236.84.141:28045 checked 27d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Deep Sea Sask mean?
These tags from Deep Sea Sask, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Deep Sea Sask?
The Rust Server History lists that feature Deep Sea Sask are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server record
Which version of Rust does Deep Sea Sask run?
The recorded build for Deep Sea Sask is Rust network protocol 2633 and build 165217 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Deep Sea Sask online, and how reliable is it?
Deep Sea Sask was last seen 27 days 7 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 22 September 2026 is when Rust Server History first saw it.
Where is Deep Sea Sask located?
You will find no region published by Deep Sea Sask. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 156.236.84.141:28045 as the address.
Wipe history
What is the wipe schedule on Deep Sea Sask?
An estimate from the force wipe gives Deep Sea Sask's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 36 days 1 hours ago. The tags list a monthly wipe schedule.
Population
How does Deep Sea Sask rank against other Rust servers?
The last seven days of player hours place Deep Sea Sask at #16,408, among the top 69% of all ranked servers.
How busy is Deep Sea Sask?
Deep Sea Sask is offline at present, having last been seen 27 days 7 hours ago.
Map and rules
What are the rules and settings on Deep Sea Sask?
You will not find a gather rate in the name of Deep Sea Sask. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Deep Sea Sask run?
Seed 1410202462, size 3,400: such is the procedural map Deep Sea Sask runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join Deep Sea Sask?
Press F1 in Rust to open the console, then enter client.connect 156.236.84.141:28045 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.