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Exhibit no. 15,327Acc. 2026.15327

iTrn-Rust_10x

Rust server · in the archive since 13 September 2026

Offline 156.155.168.129:28015 checked 3d ago

10x
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe27d agoThu 1 Oct, 18:51 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 01:45 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:51 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202613:24 UTC31d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.2 days
    Players before
    0
  3. Sun 27 Sep 202621:45 UTC31d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on iTrn-Rust_10x mean?

The game's server browser reads these tags published by iTrn-Rust_10x: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include iTrn-Rust_10x?

These Rust Server History lists include iTrn-Rust_10x: 10x Rust servers, on record and Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.

Server entry

Which version of Rust does iTrn-Rust_10x run?

Rust network protocol 2635 and build 168909 is the build iTrn-Rust_10x runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is iTrn-Rust_10x online, and how reliable is it?

Offline now, iTrn-Rust_10x was last seen 3 days 16 hours ago. It was up for 98 of 168 hours in the last 7 full days, 58% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is iTrn-Rust_10x located?

You will find no region published by iTrn-Rust_10x. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 156.155.168.129:28015 as the address.

Wipe record

What does wipe day look like on iTrn-Rust_10x?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on iTrn-Rust_10x?

No next wipe can be predicted: iTrn-Rust_10x wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 27 days 23 hours ago its current world was made.

Player counts

How does iTrn-Rust_10x rank against other Rust servers?

The last seven days of player hours place iTrn-Rust_10x at #15,327, among the top 69% of all ranked servers.

How busy is iTrn-Rust_10x?

No current count exists for iTrn-Rust_10x; it was last seen 3 days 16 hours ago. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on iTrn-Rust_10x?

You can read a 10x gather rate in the name of iTrn-Rust_10x. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does iTrn-Rust_10x run?

The game generates the map on iTrn-Rust_10x, which is procedural.

Joining the server

How do I join iTrn-Rust_10x?

Press F1 in Rust to open the console, then enter client.connect 156.155.168.129:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.