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Exhibit no. 5,935Acc. 2026.5935
Rust Local Dev
Rust server · in the archive since 20 October 2026
Offline 153.92.111.151:28015 checked 4d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
20 Oct Last seen 20 Oct18:26
a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 12:20 UTCAll times UTC.
The record of each wipe
-
Tue 20 Oct 202618:26 UTC7d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Local Dev mean?
These tags from Rust Local Dev, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): The server holds 350 slots; ts6 (Group limit): A team may hold no more than 6; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Rust Local Dev?
These Rust Server History lists include Rust Local Dev: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does Rust Local Dev run?
The recorded build for Rust Local Dev is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Rust Local Dev online, and how reliable is it?
Rust Local Dev was last seen 4 days 14 hours ago and is offline right now. It was up for 37 of 168 hours in the last 7 full days, 22% of the time. 20 October 2026 is when Rust Server History first saw it.
Where is Rust Local Dev located?
You will find no region published by Rust Local Dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 153.92.111.151:28015 as the address.
Wipe log
What does wipe day look like on Rust Local Dev?
An average peak of 1 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Rust Local Dev?
The rhythm of Rust Local Dev cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 7 days 19 hours ago its current world was made.
Population
How does Rust Local Dev rank against other Rust servers?
Player hours over the last seven days put Rust Local Dev at #5,935: a place in the top 27% of all ranked servers.
How busy is Rust Local Dev?
Rust Local Dev is offline at present, having last been seen 4 days 14 hours ago. The seven-day average stands at 1 players; the peak is 1.
Rules and settings
What are the rules and settings on Rust Local Dev?
The name of Rust Local Dev carries no gather rate. No group may exceed 6 players. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Rust Local Dev run?
The game generates the map on Rust Local Dev, which is procedural.
Join record
How do I join Rust Local Dev?
Entering client.connect 153.92.111.151:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z
Game
gmrust
mp350
ts6
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.