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Exhibit no. 15,335Acc. 2026.15335

RustDockerServer

Rust server · in the archive since 20 September 2026

Online 153.68.126.170:28015 checked 10m ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe25d agoSun 4 Oct, 07:17 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:25 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202607:17 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustDockerServer mean?

You can see the tags RustDockerServer publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustDockerServer?

These Rust Server History lists include RustDockerServer: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Does RustDockerServer run smoothly?

Averaged over the last 48 hours: 159 server fps, with 141 the lowest. Buildings, deployables and everything else in the world came to as many as 121,005 entities. The highest memory use was 4,050 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustDockerServer run?

On Linux, RustDockerServer runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is RustDockerServer online, and how reliable is it?

RustDockerServer is listed as online now. The uptime it reports puts the last restart at about 4 days ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 20 September 2026 is when Rust Server History first saw it.

Where is RustDockerServer located?

There is no region published by RustDockerServer. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 153.68.126.170:28015.

Wipe record

What does wipe day look like on RustDockerServer?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on RustDockerServer?

Its rhythm is not yet clear: too few of RustDockerServer's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 25 days 2 hours ago its current world was made.

Player counts

How does RustDockerServer rank against other Rust servers?

Over seven days of player hours, RustDockerServer ranks #15,335, inside the top 69% of all ranked servers.

How busy is RustDockerServer?

0 players are on RustDockerServer at present, from 10 slots. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on RustDockerServer?

You will not find a gather rate in the name of RustDockerServer. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does RustDockerServer run?

Seed 1337, size 4,500: such is the procedural map RustDockerServer runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join RustDockerServer?

Enter client.connect 153.68.126.170:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.