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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,140Acc. 2026.15140

Oclium Dev Server

Rust server · in the archive since 16 October 2026

Offline 153.66.31.180:28015 checked 13d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,140top 70%
Last wipe21d agoWed 7 Oct, 22:28 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Oclium Dev Server mean?

These tags from Oclium Dev Server, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Oclium Dev Server?

The Rust Server History lists that feature Oclium Dev Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Oclium Dev Server run?

On Linux, Oclium Dev Server runs Rust network protocol 2634 and build 167058. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Oclium Dev Server online, and how reliable is it?

Oclium Dev Server was last seen 13 days ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 16 October 2026 is when Rust Server History first saw it.

Where is Oclium Dev Server located?

There is no region published by Oclium Dev Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 153.66.31.180:28015 as the address.

Wipe log

What is the wipe schedule on Oclium Dev Server?

The record holds too few of Oclium Dev Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 21 days 9 hours ago its current world was made.

Player counts

How does Oclium Dev Server rank against other Rust servers?

The last seven days of player hours place Oclium Dev Server at #15,140, among the top 70% of all ranked servers.

How busy is Oclium Dev Server?

Oclium Dev Server is offline at present, having last been seen 13 days ago.

Rules, map

What are the rules and settings on Oclium Dev Server?

The name of Oclium Dev Server carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The Community section of the server browser carries it. VAC from Valve is switched off.

Which map does Oclium Dev Server run?

Generated by the game, the map on Oclium Dev Server is procedural.

Join record

How do I join Oclium Dev Server?

Enter client.connect 153.66.31.180:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build This server runs game build 167058.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.