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Exhibit no. 15,396Acc. 2026.15396

Oclium Dev Server

Rust server · in the archive since 13 September 2026

Online 152.37.196.217:28015 checked 10m ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe20d agoWed 7 Oct, 22:28 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 09:06 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202622:28 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 23 Sep 202603:00 UTC35d ago
    Peak
    0
    Crowd
    –
    Lasted
    14.8 days
    Players before
    0
  3. Fri 18 Sep 202623:16 UTC39d ago
    Peak
    0
    Crowd
    –
    Lasted
    4.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123410:0019:0003:0014:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Oclium Dev Server mean?

These tags from Oclium Dev Server, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Oclium Dev Server?

The Rust Server History lists that feature Oclium Dev Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Oclium Dev Server run?

On Linux, Oclium Dev Server runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Oclium Dev Server online, and how reliable is it?

The live count shows Oclium Dev Server online right now. It was up for 166 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Oclium Dev Server located?

There is no region published by Oclium Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 152.37.196.217:28015 as the address.

Wipe record

What does wipe day look like on Oclium Dev Server?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Oclium Dev Server?

There is no next wipe to predict on Oclium Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 20 days 10 hours ago, the current world is what it runs now.

Player counts

How does Oclium Dev Server rank against other Rust servers?

Player hours over the last seven days put Oclium Dev Server at #15,396: a place in the top 69% of all ranked servers.

How busy is Oclium Dev Server?

Against 10 slots, Oclium Dev Server records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Oclium Dev Server?

You will not find a gather rate in the name of Oclium Dev Server. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The Community section of the server browser carries it. VAC from Valve is switched off.

Which map does Oclium Dev Server run?

Generated by the game, the map on Oclium Dev Server is procedural.

How to join

How do I join Oclium Dev Server?

Entering client.connect 152.37.196.217:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.