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Exhibit no. 9,257Acc. 2026.9257

DMA Testing Local

Rust server · in the archive since 26 October 2026

Offline 150.228.163.119:28015 checked 3d ago

To visit
Players now 0/ 10
0% full
7-day average1peak 1
Rank#9,257top 41%
Last wipe6d agoFri 23 Oct, 10:04 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on DMA Testing Local mean?

These tags from DMA Testing Local, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include DMA Testing Local?

The Rust Server History lists that feature DMA Testing Local are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does DMA Testing Local run?

Rust network protocol 2635 and build 168909 is the build DMA Testing Local runs, on Windows. The protocol must match to join, and Steam handles that update.

Is DMA Testing Local online, and how reliable is it?

DMA Testing Local was last seen 3 days 7 hours ago and is offline right now. 0 of 48 hours, or 0% of the time, over the last 2 full days. The first sighting by Rust Server History was on 26 October 2026.

Where is DMA Testing Local located?

You will find no region published by DMA Testing Local. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 150.228.163.119:28015 as the address.

Wipe history

What is the wipe schedule on DMA Testing Local?

The rhythm of DMA Testing Local cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 6 days 8 hours ago, the current world is what it runs now.

Player record

How does DMA Testing Local rank against other Rust servers?

Player hours over the last seven days put DMA Testing Local at #9,257: a place in the top 41% of all ranked servers.

How busy is DMA Testing Local?

The last sighting of DMA Testing Local in the live count was 3 days 7 hours ago; it is offline now. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules and settings

What are the rules and settings on DMA Testing Local?

You will not find a gather rate in the name of DMA Testing Local. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The anti-cheat VAC from Valve is disabled.

Which map does DMA Testing Local run?

The game generates the map on DMA Testing Local, which is procedural.

Join record

How do I join DMA Testing Local?

Entering client.connect 150.228.163.119:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.