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Exhibit no. 3,061Acc. 2026.3061

Rust: City of Tarkov [MAIN]

Rust server, NA · in the archive since 13 September 2026

Online NA 15.204.143.189:28015 checked 8m ago

monthly wipes moddedoxide
To visit
Players now 1/ 50
2% full
7-day average1peak 3
Rank#3,061top 14% · #509 in NA
Last wipe28d agoThu 1 Oct, 17:49 UTC · monthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 03:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:49 UTC FW28d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 34d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust: City of Tarkov [MAIN] mean?

The game's server browser reads these tags published by Rust: City of Tarkov [MAIN]: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts5 (Group limit): The team cap is 5; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust: City of Tarkov [MAIN]?

These Rust Server History lists include Rust: City of Tarkov [MAIN]: Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does Rust: City of Tarkov [MAIN] run smoothly?

Averaged over the last 48 hours: 60 server fps, with 55 the lowest. As many as 253,349 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,519 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Rust: City of Tarkov [MAIN] run?

The recorded build for Rust: City of Tarkov [MAIN] is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust: City of Tarkov [MAIN] online, and how reliable is it?

At this moment Rust: City of Tarkov [MAIN] is online. The uptime it reports puts the last restart at about 19 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Rust: City of Tarkov [MAIN] located?

The NA tag is how Rust: City of Tarkov [MAIN] lists itself in North America. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 15.204.143.189:28015 as the address.

Wipe history

What does wipe day look like on Rust: City of Tarkov [MAIN]?

3 players on average was the busiest its recent wipes drew. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Rust: City of Tarkov [MAIN]?

Once a month Rust: City of Tarkov [MAIN] wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 9 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Population

How does Rust: City of Tarkov [MAIN] rank against other Rust servers?

Rust: City of Tarkov [MAIN] ranks #3,061 on seven-day player hours: top 14% overall and #509 in North America.

How busy is Rust: City of Tarkov [MAIN]?

Against 50 slots, Rust: City of Tarkov [MAIN] records 1 players right now. Stored history gives a seven-day average of 1 players and a peak of 3. Stored history puts the busiest hour of the past 48 at 04:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on Rust: City of Tarkov [MAIN]?

No gather rate is stated in the name of Rust: City of Tarkov [MAIN]. The group limit is 5 players. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Rust: City of Tarkov [MAIN] run?

Generated by the game at size 6,000 with seed 1337, the map on Rust: City of Tarkov [MAIN] is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Tarkov City.

Joining the server

How do I join Rust: City of Tarkov [MAIN]?

Press F1 in Rust to open the console, then enter client.connect 15.204.143.189:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://store.rustarkov.com/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts5
Group limit The team cap is 5.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.