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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,034Acc. 2026.13034

Local Test Server

Rust server · in the archive since 13 September 2026

Offline 149.22.84.151:28015 checked 43d ago

To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,034no region published
Last wipe49d agoTue 8 Sep, 01:13 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

No rank history yet.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Test Server mean?

The game's server browser reads these tags published by Local Test Server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): The game build is 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Local Test Server?

These Rust Server History lists include Local Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Local Test Server run?

The recorded build for Local Test Server is Rust network protocol 2633 and build 163794 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Local Test Server online, and how reliable is it?

Local Test Server was last seen 43 days 20 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Local Test Server located?

You will find no region published by Local Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 149.22.84.151:28015 as the address.

Wipe record

What is the wipe schedule on Local Test Server?

The record holds too few of Local Test Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 49 days 14 hours ago, the current world is what it runs now.

Player counts

How does Local Test Server rank against other Rust servers?

The last seven days of player hours place Local Test Server at #13,034, among the top – of all ranked servers.

How busy is Local Test Server?

Local Test Server is offline at present, having last been seen 43 days 20 hours ago.

Rules and settings

What are the rules and settings on Local Test Server?

The name of Local Test Server carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched off.

Which map does Local Test Server run?

The game generates the map on Local Test Server, which is procedural.

Join record

How do I join Local Test Server?

Enter client.connect 149.22.84.151:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs163794
Build The game build is 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.