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Exhibit no. 11,789Acc. 2026.11789

[TEST] Sanguine Halloween Showcase (closed)

Rust server · in the archive since 22 October 2026

Online 148.72.141.118:28090 checked 8m ago

monthly wipes vanillamoddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak 2
Rank#11,789top 53%
Last wipe6h agoWed 28 Oct, 20:35 UTC · monthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 03:10 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202620:35 UTC6h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202612:31 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

5.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.511.5204:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 20:35 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
01020304004:0013:0022:0007:0016:0002:00Wiped Wed 28 Oct, 20:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [TEST] Sanguine Halloween Showcase (closed) mean?

These tags from [TEST] Sanguine Halloween Showcase (closed), read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [TEST] Sanguine Halloween Showcase (closed)?

The Rust Server History lists that feature [TEST] Sanguine Halloween Showcase (closed) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Server record

Does [TEST] Sanguine Halloween Showcase (closed) run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 26. As many as 102,580 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,033 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [TEST] Sanguine Halloween Showcase (closed) run?

The recorded build for [TEST] Sanguine Halloween Showcase (closed) is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [TEST] Sanguine Halloween Showcase (closed) online, and how reliable is it?

[TEST] Sanguine Halloween Showcase (closed) is listed as online now. Going by its reported uptime, it restarted about 1 hours ago. It was up for 143 of 144 hours in the last 6 full days, 99% of the time. First seen by Rust Server History on 22 October 2026.

Where is [TEST] Sanguine Halloween Showcase (closed) located?

You will find no region published by [TEST] Sanguine Halloween Showcase (closed). The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 148.72.141.118:28090.

Wipe history

What does wipe day look like on [TEST] Sanguine Halloween Showcase (closed)?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on [TEST] Sanguine Halloween Showcase (closed)?

Once a month [TEST] Sanguine Halloween Showcase (closed) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 6 hours ago. Its tags carry a monthly wipe schedule.

Player counts

How does [TEST] Sanguine Halloween Showcase (closed) rank against other Rust servers?

Player hours over the last seven days put [TEST] Sanguine Halloween Showcase (closed) at #11,789: a place in the top 53% of all ranked servers.

How busy is [TEST] Sanguine Halloween Showcase (closed)?

Against 20 slots, [TEST] Sanguine Halloween Showcase (closed) records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 2. Stored history puts the busiest hour of the past 48 at 01:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on [TEST] Sanguine Halloween Showcase (closed)?

You will not find a gather rate in the name of [TEST] Sanguine Halloween Showcase (closed). The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does [TEST] Sanguine Halloween Showcase (closed) run?

A procedural map of size 6,000 with seed 1337 is what [TEST] Sanguine Halloween Showcase (closed) runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

Join record

How do I join [TEST] Sanguine Halloween Showcase (closed)?

Enter client.connect 148.72.141.118:28090 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.