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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,317Acc. 2026.15317

Shark's World

Rust server · in the archive since 13 September 2026

Offline 147.93.160.205:28415 checked 11d ago

monthly wipes vanillamoddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,317top 70%
Last wipe14d agoThu 15 Oct, 08:36 UTC · monthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 18 Oct 2026, 08:20 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202608:33 UTC14d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    3
  2. Tue 13 Oct 202613:51 UTC15d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.8 days
    Players before
    1
  3. Tue 13 Oct 202607:47 UTC16d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Thu 1 Oct 202622:15 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    11.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

1.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctTue 13 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Shark's World mean?

You can see the tags Shark's World publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Shark's World?

These Rust Server History lists include Shark's World: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Which version of Rust does Shark's World run?

On Windows, Shark's World runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.

Is Shark's World online, and how reliable is it?

Shark's World was last seen 11 days ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 13 September 2026.

Where is Shark's World located?

No region is published by Shark's World. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 147.93.160.205:28415.

Wipe record

What does wipe day look like on Shark's World?

3 players on average was the busiest its recent wipes drew. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on Shark's World?

Once a month Shark's World wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 14 days ago, the current world is what it runs now. Its tags carry a monthly wipe schedule.

Player record

How does Shark's World rank against other Rust servers?

Over seven days of player hours, Shark's World ranks #15,317, inside the top 70% of all ranked servers.

How busy is Shark's World?

No current count exists for Shark's World; it was last seen 11 days ago.

Map and rules

What are the rules and settings on Shark's World?

You will not find a gather rate in the name of Shark's World. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does Shark's World run?

Generated by the game at size 2,000 with seed 2147483647, the map on Shark's World is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Shark's World?

Enter client.connect 147.93.160.205:28415 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.