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Exhibit no. 11,150Acc. 2026.11150

4Netplayers Cursed Lands

Rust server · in the archive since 13 October 2026

Online 146.0.44.41:28015 checked 11m ago

To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#11,150top 51%
Last wipe11d agoFri 16 Oct, 13:20 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 16:25 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202613:01 UTC11d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202619:21 UTC11d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Tue 13 Oct 202616:07 UTC14d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on 4Netplayers Cursed Lands mean?

You can see the tags 4Netplayers Cursed Lands publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 4Netplayers Cursed Lands?

These Rust Server History lists include 4Netplayers Cursed Lands: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does 4Netplayers Cursed Lands run smoothly?

30 server fps on average over the last 48 hours, never below 30. Buildings, deployables and everything else in the world came to as many as 29,677 entities. The highest memory use was 2,033 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does 4Netplayers Cursed Lands run?

Rust network protocol 2635 and build 168909 is the build 4Netplayers Cursed Lands runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is 4Netplayers Cursed Lands online, and how reliable is it?

At this moment 4Netplayers Cursed Lands is online. About 9 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 October 2026.

Where is 4Netplayers Cursed Lands located?

You will find no region published by 4Netplayers Cursed Lands. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 146.0.44.41:28015.

Wipe log

What does wipe day look like on 4Netplayers Cursed Lands?

At their busiest, its recent wipes drew an average of 3 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on 4Netplayers Cursed Lands?

No next wipe can be predicted: 4Netplayers Cursed Lands wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 11 days 3 hours ago.

Player counts

How does 4Netplayers Cursed Lands rank against other Rust servers?

Over seven days of player hours, 4Netplayers Cursed Lands ranks #11,150, inside the top 51% of all ranked servers.

How busy is 4Netplayers Cursed Lands?

Of its 10 slots, 4Netplayers Cursed Lands currently has 0 filled. The seven-day average stands at 0 players; the peak is 2.

Map and rules

What are the rules and settings on 4Netplayers Cursed Lands?

You will not find a gather rate in the name of 4Netplayers Cursed Lands. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does 4Netplayers Cursed Lands run?

Generated by the game at size 2,500 with seed 2147483647, the map on 4Netplayers Cursed Lands is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join 4Netplayers Cursed Lands?

Press F1 in Rust to open the console, then enter client.connect 146.0.44.41:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.