Open every day, at every hour Admission free 11,835 servers and 97,516 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,269Acc. 2026.15269

RUSTVILLE

Rust server · in the archive since 13 September 2026

Online 144.48.106.186:28025 checked 9m ago

moddedcarbonpve
To visit
Players now 0/ 30
0% full
7-day average0peak –
Rank#15,269top 68%
Last wipe80d agoSun 9 Aug, 21:47 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RUSTVILLE mean?

These tags from RUSTVILLE, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2632 (Protocol): To join, your game has to be on protocol 2632; cs161125 (Build): This server runs game build 161125; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RUSTVILLE?

These Rust Server History lists include RUSTVILLE: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does RUSTVILLE run smoothly?

84 server fps on average over the last 48 hours, never below 39. Buildings, deployables and everything else in the world came to as many as 68,758 entities. The highest memory use was 4,825 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RUSTVILLE run?

On Windows, RUSTVILLE runs Rust network protocol 2632 and build 161125. The protocol must match to join, and Steam handles that update.

Is RUSTVILLE online, and how reliable is it?

At this moment RUSTVILLE is online. About 12 days 15 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is RUSTVILLE located?

You will find no region published by RUSTVILLE. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 144.48.106.186:28025.

Wipe history

What is the wipe schedule on RUSTVILLE?

Its rhythm is not yet clear: too few of RUSTVILLE's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 80 days 22 hours ago its current world was made.

Player counts

How does RUSTVILLE rank against other Rust servers?

Over seven days of player hours, RUSTVILLE ranks #15,269, inside the top 68% of all ranked servers.

How busy is RUSTVILLE?

Of its 30 slots, RUSTVILLE currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on RUSTVILLE?

The name of RUSTVILLE carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does RUSTVILLE run?

A procedural map of size 3,500 with seed 3565643471 is what RUSTVILLE runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join RUSTVILLE?

Press F1 in Rust to open the console, then enter client.connect 144.48.106.186:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2632,^z,^y,^p,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The server holds 30 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2632
Protocol To join, your game has to be on protocol 2632.
cs161125
Build This server runs game build 161125.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.