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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,323Acc. 2026.15323

Devil-Is-King

Rust server · in the archive since 13 September 2026

Online 144.126.149.74:28600 checked 11m ago

monthly wipes vanillamoddedoxidepremium
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe21d agoThu 8 Oct, 09:30 UTC · monthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 11:25 UTCAll times UTC.

The record of each wipe

  1. Thu 8 Oct 202609:30 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Devil-Is-King mean?

You can see the tags Devil-Is-King publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Devil-Is-King?

The Rust Server History lists that feature Devil-Is-King are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does Devil-Is-King run smoothly?

Across the last 48 hours it averaged 56 server fps; the low was 52. As many as 47,291 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,386 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Devil-Is-King run?

On Windows, Devil-Is-King runs Rust network protocol 2634 and build 167398. Steam updates your game for you; joining needs the same protocol.

Is Devil-Is-King online, and how reliable is it?

At this moment Devil-Is-King is online. Going by its reported uptime, it restarted about 20 days ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is Devil-Is-King located?

You will find no region published by Devil-Is-King. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 144.126.149.74:28600 as the address.

Wipe log

What does wipe day look like on Devil-Is-King?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Devil-Is-King?

Devil-Is-King wipes with the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now dates from 21 days 2 hours ago. The tags list a monthly wipe schedule.

Player counts

How does Devil-Is-King rank against other Rust servers?

Over seven days of player hours, Devil-Is-King ranks #15,323, inside the top 69% of all ranked servers.

How busy is Devil-Is-King?

0 players are on Devil-Is-King at present, from 50 slots. The seven-day average for this entry is 0 players.

Rules and settings

What are the rules and settings on Devil-Is-King?

No gather rate is stated in the name of Devil-Is-King. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. Joining requires Rust's premium status. VAC from Valve is switched on.

Which map does Devil-Is-King run?

A procedural map of size 2,000 with seed 69676967 is what Devil-Is-King runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Devil-Is-King?

Press F1 in Rust to open the console, then enter client.connect 144.126.149.74:28600 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. Joining requires Rust's premium status.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167398,^q,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium Joining requires Rust's premium status.
^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.