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Exhibit no. 16,685Acc. 2026.16685

RUST: NOT FRIENDLY - Local Development

Rust server · in the archive since 1 October 2026

Offline 143.105.151.63:28015 checked 28d ago

moddedcarbonpve
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#16,685top 70%
Last wipe28d agoThu 1 Oct, 00:15 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RUST: NOT FRIENDLY - Local Development mean?

You can see the tags RUST: NOT FRIENDLY - Local Development publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RUST: NOT FRIENDLY - Local Development?

These Rust Server History lists include RUST: NOT FRIENDLY - Local Development: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does RUST: NOT FRIENDLY - Local Development run?

On Windows, RUST: NOT FRIENDLY - Local Development runs Rust network protocol 2633 and build 165217. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RUST: NOT FRIENDLY - Local Development online, and how reliable is it?

The record shows RUST: NOT FRIENDLY - Local Development offline at this moment, last seen 28 days 5 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 1 October 2026.

Where is RUST: NOT FRIENDLY - Local Development located?

No region is published by RUST: NOT FRIENDLY - Local Development. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 143.105.151.63:28015.

Wipe log

What is the wipe schedule on RUST: NOT FRIENDLY - Local Development?

Its rhythm is not yet clear: too few of RUST: NOT FRIENDLY - Local Development's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 28 days 7 hours ago, the current world is what it runs now.

Player counts

How does RUST: NOT FRIENDLY - Local Development rank against other Rust servers?

Over seven days of player hours, RUST: NOT FRIENDLY - Local Development ranks #16,685, inside the top 70% of all ranked servers.

How busy is RUST: NOT FRIENDLY - Local Development?

The last sighting of RUST: NOT FRIENDLY - Local Development in the live count was 28 days 5 hours ago; it is offline now.

Map and rules

What are the rules and settings on RUST: NOT FRIENDLY - Local Development?

No gather rate is stated in the name of RUST: NOT FRIENDLY - Local Development. No group may exceed 8 players, the default set by the game. Recorded as pve, with this note: fighting other players is excluded. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does RUST: NOT FRIENDLY - Local Development run?

Generated by the game, the map on RUST: NOT FRIENDLY - Local Development is procedural.

Joining the server

How do I join RUST: NOT FRIENDLY - Local Development?

Enter client.connect 143.105.151.63:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slot count: 4.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.