Open every day, at every hour Admission free 11,747 servers and 58,384 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,405Acc. 2026.15405

Small Island - No EAC

Rust server · in the archive since 13 September 2026

Online 141.95.41.32:28015 checked 10m ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,405top 69%
Last wipe156d agoSun 24 May, 05:02 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Small Island - No EAC mean?

You can see the tags Small Island - No EAC publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2625 (Protocol): To join, your game has to be on protocol 2625; cs151634 (Build): Build number: 151634; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Small Island - No EAC?

These Rust Server History lists include Small Island - No EAC: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does Small Island - No EAC run smoothly?

Averaged over the last 48 hours: 169 server fps, with 131 the lowest. As many as 45,771 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,536 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Small Island - No EAC run?

The recorded build for Small Island - No EAC is Rust network protocol 2625 and build 151634 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Small Island - No EAC online, and how reliable is it?

At this moment Small Island - No EAC is online. About 5 days 5 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 104 were up: 62% of the time. First seen by Rust Server History on 13 September 2026.

Where is Small Island - No EAC located?

There is no region published by Small Island - No EAC. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 141.95.41.32:28015.

Wipe record

What is the wipe schedule on Small Island - No EAC?

Its rhythm is not yet clear: too few of Small Island - No EAC's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 156 days 18 hours ago, the current world is what it runs now.

Player record

How does Small Island - No EAC rank against other Rust servers?

The last seven days of player hours place Small Island - No EAC at #15,405, among the top 69% of all ranked servers.

How busy is Small Island - No EAC?

0 players are on Small Island - No EAC at present, from 50 slots. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Small Island - No EAC?

The name of Small Island - No EAC carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is disabled.

Which map does Small Island - No EAC run?

Seed 1337, size 3,000: such is the procedural map Small Island - No EAC runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Small Island - No EAC?

Press F1 in Rust to open the console, then enter client.connect 141.95.41.32:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2625,gmrust,cs151634,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2625
Protocol To join, your game has to be on protocol 2625.
cs151634
Build Build number: 151634.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.