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Exhibit no. 15,399Acc. 2026.15399

Rust lifecycle test

Rust server · in the archive since 14 September 2026

Offline 141.94.64.178:48015 checked 2d ago

To visit
Players now 0/ 8
0% full
7-day average0peak –
Rank#15,399top 69%
Last wipe2d agoMon 26 Oct, 04:09 UTC · no schedule published
Next wipe4d 17hMon 2 Nov, 04:09 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 04:25 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202604:09 UTC2d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct 202604:08 UTC9d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  3. Mon 12 Oct 202604:13 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  4. Mon 5 Oct 202604:08 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  5. Mon 28 Sep 202604:10 UTC30d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  6. Mon 21 Sep 202604:05 UTC37d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 4d 17h. Every Monday at 04:09 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 4d 17hMon 2 Nov, 04:09 UTC
  2. 8d 8hThu 5 Nov, 19:00 UTCFW
  3. 11d 17hMon 9 Nov, 04:09 UTC
  4. 18d 17hMon 16 Nov, 04:09 UTC
  5. 25d 17hMon 23 Nov, 04:09 UTC
  6. 32d 17hMon 30 Nov, 04:09 UTC
  7. 36d 8hThu 3 Dec, 19:00 UTCFW
  8. 39d 17hMon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust lifecycle test mean?

These tags from Rust lifecycle test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust lifecycle test?

These Rust Server History lists include Rust lifecycle test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

The record

Which version of Rust does Rust lifecycle test run?

On Linux, Rust lifecycle test runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Rust lifecycle test online, and how reliable is it?

Rust lifecycle test was last seen 2 days 6 hours ago and is offline right now. Of 168 hours in the last 7 full days, 1 were up: 1% of the time. The first sighting by Rust Server History was on 14 September 2026.

Where is Rust lifecycle test located?

No region is published by Rust lifecycle test. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 141.94.64.178:48015 as the address.

Wipe log

What does wipe day look like on Rust lifecycle test?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Rust lifecycle test?

The wipes on Rust lifecycle test follow a every Monday at 04:09 UTC rhythm. Due on Monday 2 November at 04:09 UTC is its next wipe. The world it runs now dates from 2 days 6 hours ago.

Player record

How does Rust lifecycle test rank against other Rust servers?

Player hours over the last seven days put Rust lifecycle test at #15,399: a place in the top 69% of all ranked servers.

How busy is Rust lifecycle test?

Rust lifecycle test is offline at present, having last been seen 2 days 6 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Rust lifecycle test?

The name of Rust lifecycle test carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Rust lifecycle test run?

The game generates the map on Rust lifecycle test, which is procedural.

Joining the server

How do I join Rust lifecycle test?

Entering client.connect 141.94.64.178:48015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players 8 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.