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Exhibit no. 16,000Acc. 2026.16000

ZZ-TEST-rust

Rust server · in the archive since 2 October 2026

Offline 141.227.170.83:32176 checked 25d ago

To visit
Players now 0/ 24
0% full
7-day average0peak –
Rank#16,000top 70%
Last wipe26d agoFri 2 Oct, 19:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ZZ-TEST-rust mean?

These tags from ZZ-TEST-rust, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): The server holds 24 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include ZZ-TEST-rust?

The Rust Server History lists that feature ZZ-TEST-rust are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does ZZ-TEST-rust run?

Rust network protocol 2634 and build 166586 is the build ZZ-TEST-rust runs, on Linux. The protocol must match to join, and Steam handles that update.

Is ZZ-TEST-rust online, and how reliable is it?

ZZ-TEST-rust was last seen 25 days 13 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 2 October 2026.

Where is ZZ-TEST-rust located?

You will find no region published by ZZ-TEST-rust. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 141.227.170.83:32176 as the address.

Wipe history

What is the wipe schedule on ZZ-TEST-rust?

The rhythm of ZZ-TEST-rust cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 26 days 7 hours ago, the current world is what it runs now.

Population

How does ZZ-TEST-rust rank against other Rust servers?

Player hours over the last seven days put ZZ-TEST-rust at #16,000: a place in the top 70% of all ranked servers.

How busy is ZZ-TEST-rust?

No current count exists for ZZ-TEST-rust; it was last seen 25 days 13 hours ago.

Rules, map

What are the rules and settings on ZZ-TEST-rust?

You will not find a gather rate in the name of ZZ-TEST-rust. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does ZZ-TEST-rust run?

Generated by the game at size 2,000 with seed 1500, the map on ZZ-TEST-rust is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join ZZ-TEST-rust?

Entering client.connect 141.227.170.83:32176 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp24,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp24
Max players The server holds 24 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166586
Build This server runs game build 166586.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.