This server publishes no banner
Exhibit no. 15,327Acc. 2026.15327
Core Community | Hub & Lobby
Rust server · in the archive since 17 October 2026
Offline 141.101.175.152:28015 checked 11d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Core Community | Hub & Lobby mean?
The game's server browser reads these tags published by Core Community | Hub & Lobby: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Core Community | Hub & Lobby?
These Rust Server History lists include Core Community | Hub & Lobby: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does Core Community | Hub & Lobby run?
The recorded build for Core Community | Hub & Lobby is Rust network protocol 2634 and build 167398 on Windows. The protocol must match to join, and Steam handles that update.
Is Core Community | Hub & Lobby online, and how reliable is it?
Core Community | Hub & Lobby was last seen 11 days 10 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 17 October 2026.
Where is Core Community | Hub & Lobby located?
No region is published by Core Community | Hub & Lobby. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 141.101.175.152:28015 as the address.
Wipe history
What is the wipe schedule on Core Community | Hub & Lobby?
Its rhythm is not yet clear: too few of Core Community | Hub & Lobby's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 11 days 15 hours ago its current world was made.
Player counts
How does Core Community | Hub & Lobby rank against other Rust servers?
Over seven days of player hours, Core Community | Hub & Lobby ranks #15,327, inside the top 70% of all ranked servers.
How busy is Core Community | Hub & Lobby?
Core Community | Hub & Lobby is offline at present, having last been seen 11 days 10 hours ago.
Rules and settings
What are the rules and settings on Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads pve, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Core Community | Hub & Lobby run?
A procedural map is what Core Community | Hub & Lobby runs; the game generates it.
How to join
How do I join Core Community | Hub & Lobby?
Enter client.connect 141.101.175.152:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.