This server publishes no banner
Exhibit no. 15,308Acc. 2026.15308
Core Community | Hub & Lobby
Rust server · in the archive since 18 October 2026
Offline 141.101.175.112:28015 checked 9d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Core Community | Hub & Lobby mean?
These tags from Core Community | Hub & Lobby, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Core Community | Hub & Lobby?
These Rust Server History lists include Core Community | Hub & Lobby: Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does Core Community | Hub & Lobby run?
Rust network protocol 2634 and build 167398 is the build Core Community | Hub & Lobby runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Core Community | Hub & Lobby online, and how reliable is it?
Core Community | Hub & Lobby was last seen 9 days 19 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 18 October 2026.
Where is Core Community | Hub & Lobby located?
You will find no region published by Core Community | Hub & Lobby. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 141.101.175.112:28015.
Wipe log
What is the wipe schedule on Core Community | Hub & Lobby?
Its rhythm is not yet clear: too few of Core Community | Hub & Lobby's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 11 days 14 hours ago its current world was made.
Player record
How does Core Community | Hub & Lobby rank against other Rust servers?
Player hours over the last seven days put Core Community | Hub & Lobby at #15,308: a place in the top 70% of all ranked servers.
How busy is Core Community | Hub & Lobby?
No current count exists for Core Community | Hub & Lobby; it was last seen 9 days 19 hours ago.
Rules and settings
What are the rules and settings on Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, player combat is not allowed. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does Core Community | Hub & Lobby run?
A procedural map is what Core Community | Hub & Lobby runs; the game generates it.
Joining the server
How do I join Core Community | Hub & Lobby?
Entering client.connect 141.101.175.112:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.