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Exhibit no. 10,747Acc. 2026.10747

Test server

Rust server · in the archive since 25 September 2026

Offline 138.64.100.50:28015 checked 5h ago

To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#10,747top 48%
Last wipe10d agoSun 18 Oct, 06:16 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 00:05 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202612:51 UTC17h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 18 Oct 202606:16 UTC10d ago
    Peak
    1
    Crowd
    –
    Lasted
    10.3 days
    Players before
    1
  3. Sun 11 Oct 202614:02 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    6.7 days
    Players before
    0
  4. Sat 10 Oct 202612:37 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  5. Fri 2 Oct 202605:58 UTC26d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    8.3 days
    Players before
    0
  6. Sat 26 Sep 202611:25 UTC32d ago
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    5.8 days
    Players before
    2
  7. Fri 25 Sep 202612:57 UTC33d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1.5

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75112:0013:0023:0000:00Wiped Wed 28 Oct, 12:51 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Test server mean?

The game's server browser reads these tags published by Test server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Test server?

The Rust Server History lists that feature Test server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does Test server run?

The recorded build for Test server is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is Test server online, and how reliable is it?

Offline now, Test server was last seen 5 hours ago. It was up for 3 of 168 hours in the last 7 full days, 2% of the time. First seen by Rust Server History on 25 September 2026.

Where is Test server located?

You will find no region published by Test server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 138.64.100.50:28015 as the address.

Wipe record

What does wipe day look like on Test server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1.5 the crowd fell to below half when it did not hold.

What is the wipe schedule on Test server?

No next wipe can be predicted: Test server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 10 days 23 hours ago its current world was made.

Player record

How does Test server rank against other Rust servers?

Player hours over the last seven days put Test server at #10,747: a place in the top 48% of all ranked servers.

How busy is Test server?

Test server is offline at present, having last been seen 5 hours ago. The seven-day average stands at 1 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 13:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Test server?

No gather rate is stated in the name of Test server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does Test server run?

A procedural map is what Test server runs; the game generates it.

How to join

How do I join Test server?

Press F1 in Rust to open the console, then enter client.connect 138.64.100.50:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.