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Exhibit no. 13,797Acc. 2026.13797

TestServerSolo

Rust server · in the archive since 29 September 2026

Offline 138.219.94.130:28015 checked 27d ago

To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#13,797top 60%
Last wipe27d agoFri 2 Oct, 16:07 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 2 Oct 2026, 16:46 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202616:07 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202618:19 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  3. Thu 1 Oct 202611:27 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on TestServerSolo mean?

You can see the tags TestServerSolo publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TestServerSolo?

The Rust Server History lists that feature TestServerSolo are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does TestServerSolo run?

On Windows, TestServerSolo runs Rust network protocol 2634 and build 166586. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TestServerSolo online, and how reliable is it?

Offline now, TestServerSolo was last seen 27 days 3 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 29 September 2026 is when Rust Server History first saw it.

Where is TestServerSolo located?

No region is published by TestServerSolo. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 138.219.94.130:28015.

Wipe record

What does wipe day look like on TestServerSolo?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on TestServerSolo?

No next wipe can be predicted: TestServerSolo wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 27 days 3 hours ago, the current world is what it runs now.

Player counts

How does TestServerSolo rank against other Rust servers?

Player hours over the last seven days put TestServerSolo at #13,797: a place in the top 60% of all ranked servers.

How busy is TestServerSolo?

The last sighting of TestServerSolo in the live count was 27 days 3 hours ago; it is offline now.

Map and rules

What are the rules and settings on TestServerSolo?

The name of TestServerSolo carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does TestServerSolo run?

The game generates the map on TestServerSolo, which is procedural.

How to join

How do I join TestServerSolo?

Enter client.connect 138.219.94.130:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build This server runs game build 166586.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.