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Exhibit no. 15,396Acc. 2026.15396

BURN ZOMBIE TESTSERVER

Rust server · in the archive since 13 September 2026

Online 136.243.93.153:29025 checked 10m ago

biweekly wipes moddedoxidepve
To visit
Players now 0/ 80
0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe9d agoMon 19 Oct, 07:20 UTC · biweekly schedule
Next wipe4d 21hMon 2 Nov, 06:31 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 08:40 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202606:31 UTC9d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202612:42 UTC16d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    7.7 days
    Players before
    0
  3. Sun 4 Oct 202610:47 UTC23d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    7.1 days
    Players before
    0
  4. Thu 1 Oct 202617:41 UTC FW26d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.7 days
    Players before
    1
  5. Sun 27 Sep 202605:11 UTC31d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.5 days
    Players before
    0
  6. Sat 26 Sep 202605:07 UTC32d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  7. Sat 19 Sep 202606:13 UTC39d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  8. Wed 16 Sep 202604:16 UTC42d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    3.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 06:31 UTC, in 4d 21h. Its biweekly schedule tag · low confidence

4.5 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 1

Coming wipes

  1. 4d 21hMon 2 Nov, 06:31 UTC
  2. 8d 10hThu 5 Nov, 19:00 UTCFW
  3. 18d 21hMon 16 Nov, 06:31 UTC
  4. 32d 21hMon 30 Nov, 06:31 UTC
  5. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on BURN ZOMBIE TESTSERVER mean?

These tags from BURN ZOMBIE TESTSERVER, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp80 (Max players): Slot count: 80; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include BURN ZOMBIE TESTSERVER?

These Rust Server History lists include BURN ZOMBIE TESTSERVER: Modded Rust servers: the record, Rust PvE servers, on record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The record

Does BURN ZOMBIE TESTSERVER run smoothly?

Averaged over the last 48 hours: 31 server fps, with 18 the lowest. As many as 76,143 entities were in the world: buildings, deployables and the rest. The highest memory use was 6,815 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does BURN ZOMBIE TESTSERVER run?

The recorded build for BURN ZOMBIE TESTSERVER is Rust network protocol 2634 and build 167398 on Linux. The protocol must match to join, and Steam handles that update.

Is BURN ZOMBIE TESTSERVER online, and how reliable is it?

At this moment BURN ZOMBIE TESTSERVER is online. The uptime it reports puts the last restart at about 8 days 23 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is BURN ZOMBIE TESTSERVER located?

No region is published by BURN ZOMBIE TESTSERVER. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 136.243.93.153:29025.

Wipe history

What does wipe day look like on BURN ZOMBIE TESTSERVER?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 7 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 25% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on BURN ZOMBIE TESTSERVER?

Its schedule cannot be confirmed from the record, too few of BURN ZOMBIE TESTSERVER's wipes being on record, so the prediction follows its tag. On Monday 2 November at 06:31 UTC its next wipe is due. Made 9 days 1 hours ago, the current world is what it runs now. A wipe every two weeks is published in its tags.

Population

How does BURN ZOMBIE TESTSERVER rank against other Rust servers?

The last seven days of player hours place BURN ZOMBIE TESTSERVER at #15,396, among the top 69% of all ranked servers.

How busy is BURN ZOMBIE TESTSERVER?

Against 80 slots, BURN ZOMBIE TESTSERVER records 0 players right now. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on BURN ZOMBIE TESTSERVER?

No gather rate is stated in the name of BURN ZOMBIE TESTSERVER. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, player combat is not allowed. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does BURN ZOMBIE TESTSERVER run?

A procedural map of size 5,250 with seed 1337 is what BURN ZOMBIE TESTSERVER runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: Last Oasis.

How to join

How do I join BURN ZOMBIE TESTSERVER?

Press F1 in Rust to open the console, then enter client.connect 136.243.93.153:29025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://rust-burn.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp80,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp80
Max players Slot count: 80.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.