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Exhibit no. 8,214Acc. 2026.8214

ORION_Intergalactic_Server

Rust server · in the archive since 13 September 2026

Online 136.243.70.123:28025 checked 10m ago

To visit
Players now 1/ 30
3% full
7-day average0peak 1
Rank#8,214top 37%
Last wipe1d agoMon 26 Oct, 17:00 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 11:06 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202616:08 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 14 Oct 202610:17 UTC14d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.2 days
    Players before
    0
  3. Mon 14 Sep 202613:19 UTC43d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    29.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

21.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0015:0000:0009:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020012:0021:0006:0015:0000:0009:00Wiped Mon 26 Oct, 16:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ORION_Intergalactic_Server mean?

You can see the tags ORION_Intergalactic_Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ORION_Intergalactic_Server?

The Rust Server History lists that feature ORION_Intergalactic_Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does ORION_Intergalactic_Server run smoothly?

Across the last 48 hours it averaged 118 server fps; the low was 111. As many as 71,128 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,209 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does ORION_Intergalactic_Server run?

Rust network protocol 2635 and build 168909 is the build ORION_Intergalactic_Server runs, on Windows. The protocol must match to join, and Steam handles that update.

Is ORION_Intergalactic_Server online, and how reliable is it?

ORION_Intergalactic_Server is listed as online now. The uptime it reports puts the last restart at about 39 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is ORION_Intergalactic_Server located?

You will find no region published by ORION_Intergalactic_Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 136.243.70.123:28025.

Wipe record

What does wipe day look like on ORION_Intergalactic_Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on ORION_Intergalactic_Server?

There is no next wipe to predict on ORION_Intergalactic_Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 42 hours ago, the current world is what it runs now.

Population

How does ORION_Intergalactic_Server rank against other Rust servers?

Player hours over the last seven days put ORION_Intergalactic_Server at #8,214: a place in the top 37% of all ranked servers.

How busy is ORION_Intergalactic_Server?

Against 30 slots, ORION_Intergalactic_Server records 1 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 1 players at 18:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on ORION_Intergalactic_Server?

No gather rate is stated in the name of ORION_Intergalactic_Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does ORION_Intergalactic_Server run?

A procedural map of size 3,500 with seed 327637702 is what ORION_Intergalactic_Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join ORION_Intergalactic_Server?

Press F1 in Rust to open the console, then enter client.connect 136.243.70.123:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp30
Max players 30 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.