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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 6,448Acc. 2026.6448

8Heaven 50% UpKeep

Rust server, EU · in the archive since 19 October 2026

Online EU 136.243.36.106:28000 checked 13m ago

monthly wipes moddedoxide
To visit
Players now 1/ 50
2% full
7-day average0peak 4
Rank#6,448top 29% · #1912 in EU
Last wipe9d agoMon 19 Oct, 18:47 UTC · monthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 08:20 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202617:45 UTC9d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

0246809:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on 8Heaven 50% UpKeep mean?

The game's server browser reads these tags published by 8Heaven 50% UpKeep: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Its entry in the server browser sits under Europe. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 8Heaven 50% UpKeep?

The Rust Server History lists that feature 8Heaven 50% UpKeep are: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Server entry

Does 8Heaven 50% UpKeep run smoothly?

Across the last 48 hours it averaged 5 server fps; the low was 5. Buildings, deployables and everything else in the world came to as many as 135,992 entities. Memory use peaked at 4,026 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does 8Heaven 50% UpKeep run?

The recorded build for 8Heaven 50% UpKeep is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is 8Heaven 50% UpKeep online, and how reliable is it?

At this moment 8Heaven 50% UpKeep is online. Going by its reported uptime, it restarted about 8 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 19 October 2026.

Where is 8Heaven 50% UpKeep located?

In Europe, 8Heaven 50% UpKeep lists itself with its EU tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 136.243.36.106:28000.

Wipe log

What does wipe day look like on 8Heaven 50% UpKeep?

An average peak of 2 players was drawn by its recent wipes. 27 hours into the latest wipe the crowd peaked.

What is the wipe schedule on 8Heaven 50% UpKeep?

8Heaven 50% UpKeep wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 9 days 13 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Player record

How does 8Heaven 50% UpKeep rank against other Rust servers?

8Heaven 50% UpKeep takes #1,912 in Europe on seven-day player hours, with #6,448 overall and a place in the top 29% of all ranked servers.

How busy is 8Heaven 50% UpKeep?

Of its 50 slots, 8Heaven 50% UpKeep currently has 1 filled. The seven-day average stands at 0 players; the peak is 4. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on 8Heaven 50% UpKeep?

No gather rate is stated in the name of 8Heaven 50% UpKeep. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does 8Heaven 50% UpKeep run?

A procedural map of size 4,500 with seed 1 is what 8Heaven 50% UpKeep runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join 8Heaven 50% UpKeep?

Press F1 in Rust to open the console, then enter client.connect 136.243.36.106:28000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.